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=                 CompileHelper version 1.0                   =
=                                                             =
=                    by Arno Gerretsen                        =
=                  arno@scenerydesign.org                     =
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On scenery design forums you often find questions from people
who have problems with compiling their XML files or changed
ASM source files. Common complaints are that a black windowed
flashed shortly after they dropped their source file on the
compiler, but no BGL or MDL file shows.

This little tool has been designed to help in the compilation
process. When you drop the source file you want to compile
(either ASM or XML) on CompileHelper, the output of the
compiler will be captured and shown to you. So when an error
occurs during the compilation you will be able to see it and
hopefully solve it.

The first time you drop a source file on CompileHelper you will
be asked to enter the path to the compiler (either BGLC, BGLC_9
or BGLComp). When you drop an ASM file on CompileHelper it will
also detect if this file is from the Fs2002 or the Fs2004
gamepack. If it is from the Fs2004 gamepack, a MDL file will be
created instead of a BGL file (this is also a common error that
happens when you drop an ASM file on BGLC_9).

When you accidentally drop the _0.asm file of GMax on
CompileHelper it will also warn you, as you need to compile the
other AMS file GMax created.

To install this little tool, just unzip it to a folder of your
choice. In this same folder an INI file will also be created
to store the paths to the compilers. To make it easier to drop
your source files, you could for example make a shortcut to
CompileHelper on your desktop or in the folder where you keep
your source files.

I hope you find this tool useful and if you have any suggestions
or questions, please let me know.

Arno Gerretsen
arno@scenerydesign.org