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  1. Build 580 - ModelConverterX
  2. [FSXA] Normal Map Creation
  3. Attachpt error
  4. [FS2004] Self illumination
  5. LOD Creator improvements
  6. BMP texture problem
  7. [FS2004] Mass texture converter error
  8. Transparancy weirdness
  9. material editor question
  10. [FSX] Event Log - Renderer - Loaded Texture - Path Required
  11. ModelConverterX mistakes of exporting texture coordinates and reading some mdl files.
  12. LOD Question.
  13. Error message on close
  14. Using ModelConverterX 1.2 to make thumbs for use in ADE9
  15. [FSX] Animations
  16. CFS2 damageable objects
  17. DAE to MDL -> mdl file is 0 bytes
  18. [FSXA] A Weird Anomaly
  19. [FSX] Wrong shadows
  20. export error, missing file
  21. FSX mdl convert to FS9
  22. unhandled exception: SetZBias(Double zbias)
  23. MDLconverter X not exportind LODed model
  24. [FSXA] SCASM model scale
  25. suggestion: Copy and Paste button on Material Settings
  26. [FSX] transform object
  27. [FSXA] Suggestion: Texture Converter within MCX
  28. [FSXA] Problems with animated Windsock model
  29. MCX Suggestion
  30. [FS2004] MCX exception on fs9.1 bridges.bgl
  31. 'nother MCX suggestion
  32. [FSXA] replacing colors
  33. [FSX] Virtual Cockpits using Sketchup (Textures export problem)
  34. [FSXA] Reflection slot?
  35. Regarding non-unique texture names (PNG/JPG)
  36. [FSX] cube map experiment
  37. [FSXA] Setting Final Alpha Value...
  38. [FSX] livery
  39. [FSX] tiling/scaling
  40. FSC Conversion to FS9 Scenery BGL?
  41. Settings and last development release
  42. make reflective facades
  43. Alpha Channel used within MCX
  44. Mixed-up textures after 2 "Minimize drawcalls" in a row
  45. Mass Texture Editor Error
  46. [FSXA] New Idea
  47. Two suggestions
  48. [FS2004] Model Converter Question
  49. Aircraft-carrier, landable platform
  50. [FS2004] Alternative to Modelconverterx
  51. Textures in ModelConvertX
  52. Error in Exporting to .mdl File
  53. attaching effects
  54. Unhandled Exception Creating Object Report
  55. [FSXA] Disable Animations on import
  56. Problem reading SAMM MDL
  57. Truncated texture names
  58. Help coverting files
  59. .mdl not displayed correctly
  60. Textures not displaying
  61. Exporting?
  62. 3D preview grid not displayed
  63. [FSX] GUID edit bug r701 and prior
  64. Display view
  65. Model won't load
  66. Part transparent
  67. Alpha problem
  68. Animation speeds
  69. 3ds animation export
  70. [FSXA] Conversion issues
  71. SCA Imports - Errors
  72. [FS2004] Transparency
  73. [FSXA] Model won't export
  74. [FSXA] Sketchup files not exporting
  75. Conversion FSX->FS9 Object Libraries
  76. MCX functionality with GMAX FSX
  77. Convert Wizard
  78. Convert Wizard Location Bug
  79. What did I do now??
  80. Static aircraft?
  81. Attached Object Editor -- Unhandled Exception
  82. How to integrate two tools?
  83. Interface with SAMM
  84. Ghost Model
  85. FS9-FSX Model Conversion
  86. [FS2004] Pilots in converted aircraft?
  87. [FS2004] Aircraft textures turning transparent
  88. [FSX] Attachment point positioning anomaly
  89. [FSXA] Got a weird error
  90. "Nocrash" tag disappear...
  91. Vacation
  92. [FS2004] Using ModelConverterX_120...
  93. Can't change the GUID
  94. Won't create MDL file
  95. mass texture editor in latest build
  96. [FS2004] Models displayed incorrectly
  97. Importing MDLs
  98. Dev release - bug on export
  99. Rendering Preview in ModelconverterX
  100. [FSX] ConverterX limitation?
  101. [FSX] ModelConverterX and SAMM
  102. MCX: Adjusting a models 3D position
  103. Gmax-Models convert in Sketchup
  104. Ground Polygon Wizard available
  105. [FSX] Weird Error / Polygons Missing ?
  106. MCX / Animations
  107. Import error
  108. MCX stops responding
  109. [FSXA] Shadows
  110. GPoly Questions
  111. Runways at Fractions of degrees
  112. Downloading of MCX
  113. [FSX] Minimize Drawcalls / 64k compiler limit
  114. Small Feature Request
  115. [FSX] ModelConverterX
  116. [FSX] Ground polygons and Sketchup
  117. How to find tiled textures
  118. [FS2004] FSX model > FS9 model - texture options
  119. [FS2004] conversion of old API models
  120. [FSXA] Converting png files...
  121. Export .kmz to .bgl?
  122. [FSXA] Preview Screen Problem
  123. FSDS2 LOD Models
  124. Modelconverterx Dae Export Problem
  125. MDX LOD's (Viewing distance)
  126. Alpha channels in preview
  127. [FSXA] SCASM compatibility
  128. Vertices limit
  129. Ground polygon wizard
  130. [FSX] Ground Polygon Wizard Possible Bug
  131. Platforms
  132. Black ground poly after export through wizard
  133. SCASM runway on mdlconverterx generated ground poly
  134. [FS2004] Animations and MDX
  135. [FS2004] Error when using Ground Polygon wizard
  136. Model Converter X not creating an MDL file (file is 0kb)
  137. MCX - Importing - Parsing of file names
  138. Flipped Polygon on API Import
  139. Can't load .oav file
  140. uv2 and bump maps
  141. Two problems with runway
  142. Ground Polygon - issue
  143. [FSX] Reverse ground poly?
  144. Video tutorials
  145. MCX Platform fall-thru issues
  146. Prop problems
  147. [FSXA] AI ships and lights
  148. [FSX] Error importing .dae
  149. Sync Issue with Model Files
  150. unhandled exception...
  151. mdlconverterX
  152. [FSX] Autogen fix for 3D taxi lights
  153. Polygons missing after Ground Polygon Wizard processing
  154. Couple of things
  155. [FSX] Emissive Mode Not Reading Properly from FSX mdl
  156. Model Converter x error
  157. [FS2004] Conversion from sca to fs9.mdl
  158. Wizards - Convert & place object wizard
  159. [FSX] Weird Lines in the ground poly.
  160. Model Converter X - No textures in FS
  161. [FSX] Nightmap textures causes MDL display problems
  162. [FS2004] Ground Poly Wizard Issues
  163. LIGHT_NAV conversion via MODELCONVERTER
  164. [FSXA] Ground polygon wizard -
  165. Licence
  166. ModelConverterX 1.2 intallation
  167. Removing a shadow from an individual object in ModelConverterX?
  168. Ground Poly Wizard Crash
  169. [FSX] What I miss
  170. [FSXA] Ground Poly Wizard: Runway not complete
  171. Test of new development release
  172. A few questions
  173. User Error or Possible Bug?
  174. Latest dev release
  175. Suggestion
  176. [FSXA] Polygon placement
  177. [FS2004] Ground Poly Bleed
  178. drawcall minimizer error
  179. MCX 1093 - Attempted to read or write protected memory
  180. Vacation
  181. Light Effect and Day,Night,Dawn,Dusk
  182. Apron lighting
  183. Moving an object, exact: moving a VC
  184. Unhandled exception in ground poly wiz
  185. [FSX] What to do with odd-sized textures?
  186. [FSX] Found unsupported primitive COLLADA Document+Line
  187. Extra black texture for default material
  188. [FS2004] new to design
  189. [FSX] On night effects
  190. Cannot export model to .3ds
  191. [FSXA] Ground Poly Wizard Cause bleed through?
  192. [FSX] Stubborn problem with GUID
  193. [FSX] On transparent textures
  194. [FS2004] Use of emissive color
  195. suggestion
  196. [FS2004] Problem with SU & MDLTweaker II
  197. [FSX] Does "Always Face Camera" works?
  198. New build process - take 2
  199. Delay when starting?
  200. User interface update
  201. Sketchup TOS Question
  202. Some small bugs & feature request...
  203. MCX suggestion
  204. [FS2004] Night texture ignored
  205. Unhandled Exception Error
  206. Ground poly wizard - a question and a request
  207. DDS Specular Texture Convert
  208. Debugging Fresnel Textures
  209. Feature Suggestion SHP to DAE
  210. My night textures ARE ignored!
  211. Ground Polygon Wizard form too tall?
  212. Ground Poly wizard eats runway
  213. Best Material Settings for Bloom Effects on Buildings?
  214. [FSXA] 1.3 R1183 (Dev 6.8.11) - Texture path question
  215. Where do you keep your textures?
  216. [FSX] Attached Objects Not showing from lib.bgl
  217. [FSX] normals
  218. Updating Options in Development Build
  219. Performance indicator render mode
  220. CTD at loading latest build of MCX
  221. "Add empty LOD"..?
  222. Video Tutorials in Wiki?
  223. [FSX] no item count
  224. [FSXA] Effects not working
  225. ModelConverterX has stop working
  226. Undo function
  227. Dev release Problem
  228. [FSX] Looking for help with manual!!! Plz!
  229. Think I found a bug...
  230. LODs not matching Gmax??
  231. [FSX] Auto-platform not working?
  232. The proposal to implement
  233. [FS2004] Adding effects problems
  234. [FSX] Walls are transparent
  235. ModelConverterX old version
  236. Convert and place object wizard does not work
  237. Openflight Options in ModelConverterX
  238. Drawcall minimizer issue
  239. Textures not being picked up
  240. Error when "Crash Boxes" are showed on loading a model
  241. Changes to the development release
  242. Effects position update failure
  243. Export attachpoints?
  244. New feature request
  245. MCX Endless Loop and Exception
  246. Texture searcher logic changed
  247. FS2002 Aircraft MDL Files?
  248. Import X-file
  249. New location for development release
  250. Texture log messages