- Build 580 - ModelConverterX
- [FSXA] Normal Map Creation
- Attachpt error
- [FS2004] Self illumination
- LOD Creator improvements
- BMP texture problem
- [FS2004] Mass texture converter error
- Transparancy weirdness
- material editor question
- [FSX] Event Log - Renderer - Loaded Texture - Path Required
- ModelConverterX mistakes of exporting texture coordinates and reading some mdl files.
- LOD Question.
- Error message on close
- Using ModelConverterX 1.2 to make thumbs for use in ADE9
- [FSX] Animations
- CFS2 damageable objects
- DAE to MDL -> mdl file is 0 bytes
- [FSXA] A Weird Anomaly
- [FSX] Wrong shadows
- export error, missing file
- FSX mdl convert to FS9
- unhandled exception: SetZBias(Double zbias)
- MDLconverter X not exportind LODed model
- [FSXA] SCASM model scale
- suggestion: Copy and Paste button on Material Settings
- [FSX] transform object
- [FSXA] Suggestion: Texture Converter within MCX
- [FSXA] Problems with animated Windsock model
- MCX Suggestion
- [FS2004] MCX exception on fs9.1 bridges.bgl
- 'nother MCX suggestion
- [FSXA] replacing colors
- [FSX] Virtual Cockpits using Sketchup (Textures export problem)
- [FSXA] Reflection slot?
- Regarding non-unique texture names (PNG/JPG)
- [FSX] cube map experiment
- [FSXA] Setting Final Alpha Value...
- [FSX] livery
- [FSX] tiling/scaling
- FSC Conversion to FS9 Scenery BGL?
- Settings and last development release
- make reflective facades
- Alpha Channel used within MCX
- Mixed-up textures after 2 "Minimize drawcalls" in a row
- Mass Texture Editor Error
- [FSXA] New Idea
- Two suggestions
- [FS2004] Model Converter Question
- Aircraft-carrier, landable platform
- [FS2004] Alternative to Modelconverterx
- Textures in ModelConvertX
- Error in Exporting to .mdl File
- attaching effects
- Unhandled Exception Creating Object Report
- [FSXA] Disable Animations on import
- Problem reading SAMM MDL
- Truncated texture names
- Help coverting files
- .mdl not displayed correctly
- Textures not displaying
- Exporting?
- 3D preview grid not displayed
- [FSX] GUID edit bug r701 and prior
- Display view
- Model won't load
- Part transparent
- Alpha problem
- Animation speeds
- 3ds animation export
- [FSXA] Conversion issues
- SCA Imports - Errors
- [FS2004] Transparency
- [FSXA] Model won't export
- [FSXA] Sketchup files not exporting
- Conversion FSX->FS9 Object Libraries
- MCX functionality with GMAX FSX
- Convert Wizard
- Convert Wizard Location Bug
- What did I do now??
- Static aircraft?
- Attached Object Editor -- Unhandled Exception
- How to integrate two tools?
- Interface with SAMM
- Ghost Model
- FS9-FSX Model Conversion
- [FS2004] Pilots in converted aircraft?
- [FS2004] Aircraft textures turning transparent
- [FSX] Attachment point positioning anomaly
- [FSXA] Got a weird error
- "Nocrash" tag disappear...
- Vacation
- [FS2004] Using ModelConverterX_120...
- Can't change the GUID
- Won't create MDL file
- mass texture editor in latest build
- [FS2004] Models displayed incorrectly
- Importing MDLs
- Dev release - bug on export
- Rendering Preview in ModelconverterX
- [FSX] ConverterX limitation?
- [FSX] ModelConverterX and SAMM
- MCX: Adjusting a models 3D position
- Gmax-Models convert in Sketchup
- Ground Polygon Wizard available
- [FSX] Weird Error / Polygons Missing ?
- MCX / Animations
- Import error
- MCX stops responding
- [FSXA] Shadows
- GPoly Questions
- Runways at Fractions of degrees
- Downloading of MCX
- [FSX] Minimize Drawcalls / 64k compiler limit
- Small Feature Request
- [FSX] ModelConverterX
- [FSX] Ground polygons and Sketchup
- How to find tiled textures
- [FS2004] FSX model > FS9 model - texture options
- [FS2004] conversion of old API models
- [FSXA] Converting png files...
- Export .kmz to .bgl?
- [FSXA] Preview Screen Problem
- FSDS2 LOD Models
- Modelconverterx Dae Export Problem
- MDX LOD's (Viewing distance)
- Alpha channels in preview
- [FSXA] SCASM compatibility
- Vertices limit
- Ground polygon wizard
- [FSX] Ground Polygon Wizard Possible Bug
- Platforms
- Black ground poly after export through wizard
- SCASM runway on mdlconverterx generated ground poly
- [FS2004] Animations and MDX
- [FS2004] Error when using Ground Polygon wizard
- Model Converter X not creating an MDL file (file is 0kb)
- MCX - Importing - Parsing of file names
- Flipped Polygon on API Import
- Can't load .oav file
- uv2 and bump maps
- Two problems with runway
- Ground Polygon - issue
- [FSX] Reverse ground poly?
- Video tutorials
- MCX Platform fall-thru issues
- Prop problems
- [FSXA] AI ships and lights
- [FSX] Error importing .dae
- Sync Issue with Model Files
- unhandled exception...
- mdlconverterX
- [FSX] Autogen fix for 3D taxi lights
- Polygons missing after Ground Polygon Wizard processing
- Couple of things
- [FSX] Emissive Mode Not Reading Properly from FSX mdl
- Model Converter x error
- [FS2004] Conversion from sca to fs9.mdl
- Wizards - Convert & place object wizard
- [FSX] Weird Lines in the ground poly.
- Model Converter X - No textures in FS
- [FSX] Nightmap textures causes MDL display problems
- [FS2004] Ground Poly Wizard Issues
- LIGHT_NAV conversion via MODELCONVERTER
- [FSXA] Ground polygon wizard -
- Licence
- ModelConverterX 1.2 intallation
- Removing a shadow from an individual object in ModelConverterX?
- Ground Poly Wizard Crash
- [FSX] What I miss
- [FSXA] Ground Poly Wizard: Runway not complete
- Test of new development release
- A few questions
- User Error or Possible Bug?
- Latest dev release
- Suggestion
- [FSXA] Polygon placement
- [FS2004] Ground Poly Bleed
- drawcall minimizer error
- MCX 1093 - Attempted to read or write protected memory
- Vacation
- Light Effect and Day,Night,Dawn,Dusk
- Apron lighting
- Moving an object, exact: moving a VC
- Unhandled exception in ground poly wiz
- [FSX] What to do with odd-sized textures?
- [FSX] Found unsupported primitive COLLADA Document+Line
- Extra black texture for default material
- [FS2004] new to design
- [FSX] On night effects
- Cannot export model to .3ds
- [FSXA] Ground Poly Wizard Cause bleed through?
- [FSX] Stubborn problem with GUID
- [FSX] On transparent textures
- [FS2004] Use of emissive color
- suggestion
- [FS2004] Problem with SU & MDLTweaker II
- [FSX] Does "Always Face Camera" works?
- New build process - take 2
- Delay when starting?
- User interface update
- Sketchup TOS Question
- Some small bugs & feature request...
- MCX suggestion
- [FS2004] Night texture ignored
- Unhandled Exception Error
- Ground poly wizard - a question and a request
- DDS Specular Texture Convert
- Debugging Fresnel Textures
- Feature Suggestion SHP to DAE
- My night textures ARE ignored!
- Ground Polygon Wizard form too tall?
- Ground Poly wizard eats runway
- Best Material Settings for Bloom Effects on Buildings?
- [FSXA] 1.3 R1183 (Dev 6.8.11) - Texture path question
- Where do you keep your textures?
- [FSX] Attached Objects Not showing from lib.bgl
- [FSX] normals
- Updating Options in Development Build
- Performance indicator render mode
- CTD at loading latest build of MCX
- "Add empty LOD"..?
- Video Tutorials in Wiki?
- [FSX] no item count
- [FSXA] Effects not working
- ModelConverterX has stop working
- Undo function
- Dev release Problem
- [FSX] Looking for help with manual!!! Plz!
- Think I found a bug...
- LODs not matching Gmax??
- [FSX] Auto-platform not working?
- The proposal to implement
- [FS2004] Adding effects problems
- [FSX] Walls are transparent
- ModelConverterX old version
- Convert and place object wizard does not work
- Openflight Options in ModelConverterX
- Drawcall minimizer issue
- Textures not being picked up
- Error when "Crash Boxes" are showed on loading a model
- Changes to the development release
- Effects position update failure
- Export attachpoints?
- New feature request
- MCX Endless Loop and Exception
- Texture searcher logic changed
- FS2002 Aircraft MDL Files?
- Import X-file
- New location for development release
- Texture log messages