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  1. [FSX] .OBJ importer help?(Textures Missing)
  2. [FSX] textures not postioned
  3. [FS2004] Adding pre-made LODs
  4. Autogen is missing
  5. [FSXA] GPolyWizard How to get coordinates?
  6. Minor request: identifying axes in 3D Preview
  7. Importing 3DS into Gmax...WTH???
  8. [FS2004] Wrong texture in MCX
  9. [FSX] importing gmax files in MCX
  10. [FSX] image tool vs DXTBMP
  11. Aircraft Reflectivity
  12. [FS2004] Display effect
  13. [FSXA] Modelconverterx and night textures
  14. Viewing VC model - FS2004 MDL
  15. [FSXA] Moving Platform Issue
  16. Another transparency issue
  17. Bug with dae display
  18. Textures misplaced....
  19. Ground poly position
  20. [FSX] Texturload don't work?
  21. Drawcall Monitor
  22. [FSX] Texture sheet is not displaying and other problems
  23. have a problem with export to MDL in model converter X
  24. Groundpoly in MCX!!!
  25. [FSX] Latest Dev version: Match texture problem
  26. Exception Thrown by Latest Release
  27. How much vertices ?
  28. Further reducing dds count for Sketchup model
  29. [FSX] Transparency issue within model
  30. ModelconverterX and transparencies
  31. [FSXA] 'Broken' ground poly
  32. Model Converter X - api - gmax model with sharp edges
  33. [FSXA] Polygon has darker color than what I assigned
  34. Model Converter X - non-supported mdl
  35. Convert bgl that contain many mdl inside.
  36. [FSXA] Fence vanishes and flickers at a distance...
  37. [FSX] .mdl to SimOjects/GroundVehicles
  38. Auto Platform function
  39. [FS2004] Preview broken?
  40. [FSX] Ground poly zero point
  41. MCX Doesn't "Like" Static Floatplanes
  42. [FSX] taxiway surface
  43. [FSXA] Placing objects + groundpoly which share the same ref point - displacement problem
  44. Cannot get building with specular texture?
  45. MCX to Android?
  46. [FSX] New Ground Poly Wizard Season option?
  47. Unhandeled exception when launching MCX
  48. Is There a Quick Way To Remove Smoothing From a Large Number of .mdls?
  49. An Idea For MCX?
  50. [FSXA] How Feasible would a FS9 to FSX AI Converter Be?
  51. DAE textures not importing
  52. Midway 1942 update converting yanco san ww2 Aircraft Carrier in to FSX MDL
  53. Model ConverteoX
  54. [FSX] texture inversion
  55. Drawcall minimizer bug
  56. Batch convert update
  57. [FSX] Material Report for Library
  58. BGL editing feature
  59. [FSX] latest dev. releases texture problem
  60. [FSX] out of memory error
  61. [FSX] trans
  62. Suggestion: Multiple positions
  63. [FSX] Export gpolys via 3ds max and mcx
  64. Saving projects...
  65. [FSXA] night tetures and lost of resolution
  66. [FSX] Opening X-files
  67. [FSXA] New tutorial for converting FS9 to FSX.
  68. Trouble adding effect
  69. [FSX] crash detect
  70. [FSX] Changing Alpha Test Values of 2002-style grounpolygons
  71. Polygons missing
  72. [FSX] Default LAT/LON
  73. Crash with RefPoint()
  74. [FS2004] Material Editor Bug
  75. Newbie with import problems
  76. COLLADA reader now also processes ...
  77. [FSX] polygon wizard layman's confusion
  78. [FSX] Color not right after converting .MDL and placing in FSX
  79. New improvement
  80. Development release offline
  81. Effects FSX
  82. [FSXA] Animations and draw calls
  83. Exporting object vs. scenery
  84. Adding Object Name in the Title Bar
  85. [FS2004] Effects
  86. DAE Import Problems
  87. texture problem ?
  88. Ground polygon wizard-> Define seasons
  89. Batch conversion issues
  90. [FSX] Nothing happens when converting ground polygons
  91. Performance...
  92. MCX development release - do not work
  93. utility Wizards
  94. [FSXA] Alpha Test Function
  95. [FSXA] FSX coordinates correction?
  96. Attached FX for FS9 conversion?
  97. Development release offline today
  98. Mouse sensitivity
  99. Exporting to 3DS file
  100. Object Library
  101. Ground poly textures all black
  102. [FSX] Model Converter error?
  103. [FS2004] Messes up project
  104. [FS2004] texture
  105. Damn thing deciding to not work anymore!
  106. [FSX] Losing UV maps after export to 3DS
  107. Animation Tweaker
  108. FSX Object Visibility Range/Radius
  109. [FS2004] noshadow not saved
  110. Saving to OBJ format?
  111. [FS2004] Effects excluded?
  112. [FS2004] SCASM Crashes while Groundpoly creation
  113. Thank you!!
  114. [FSX] Add effects on GMAX MDL
  115. Ground Poly Wizard - layers
  116. FSX - timed model (time of year)
  117. Shadows
  118. Turning off Crash in Sketchup Models?
  119. ZBIAS for FS9 Models?
  120. [FSX] textures sometimes not show
  121. [FS2004] Ground Polygon Wizard Coordinates (yes, again.)
  122. [FSX] fsx to fs9 mdls or bgl?
  123. [FSX] batch convert and draw call
  124. [FS2004] Another shadow question
  125. [FS2004] MCX Ground problem
  126. Convert KMZ ok in FSX but textures not mapped corretly on model
  127. [FSX] i have this problem
  128. Problem with Convert Wizard
  129. Problem with 3DS Part Naming
  130. MDL Tweak Request
  131. Night Textures
  132. how do you apply dds file to fsx mdl file for conversion?
  133. [FSXA] mass texture ed problem and maybe more
  134. Unsupported RIFF section: @?
  135. uvw unwrapped textures don't show correctly.
  136. Adding the landing light fan beam to models
  137. Development release offline?
  138. [FSX] Autoplatforms one more time
  139. The location effect in FS
  140. [FSXA] Animation limits MCX and FSX
  141. [FSXA] Inverted normals
  142. Suggestion to add Exclusion option for exported model
  143. Exporting animations
  144. Failed to export
  145. Ground Poly wizard with FSX MDL
  146. [FSX] Custom Apron & ADX
  147. Model won't import
  148. makemdl for modelconverterx_latest_dev-release
  149. Improvements in reading aircraft
  150. [FS2004] Highlight animated parts?
  151. [FSXA] Conditional Day/Night LibObject Attach?
  152. placing a complete libary
  153. [FSXA] Can't export model with custom shadow to FSX
  154. [FSX] ConverterX Error
  155. Exception
  156. Unhandled Exception - ThrowKeyNotFound
  157. Yet another ground poly issue
  158. ModelConverterX-Question
  159. [FS2004] Faces/Triangles
  160. Suggestion for Night Textures in Batch and Wizard
  161. converting to 3ds files - textures?
  162. Save last used Coordinates, heading and altitude
  163. [FSX] Ground Polygon Created using MCX. All I get in FSX == black rwy
  164. Importing SCA ground files
  165. [FS2004] Setting GUID
  166. [FSX] Animations: how to isolate them for default FSX aircraft?
  167. mxc texturing problem with a model
  168. [FS2004] effects don't work with mdx
  169. [FSXA] texture name change
  170. Please test: ModelConverterX preview with shaders
  171. [FSXA] MCX: GP wizard, seasonal variations
  172. Adding autoplatform to MDL
  173. Manual update
  174. low performance
  175. Unhandled Exception - Given key not present (trying to read static ac model)
  176. Flickering ground textures
  177. [FSXA] converting textures
  178. Change default Line in Texture rename
  179. [FSXA] Texture options a draw call
  180. Maya > obj
  181. Slower development
  182. [FSX] Video Add Night Textures To Object
  183. [FSX] Ground poly
  184. [FSX] Future developments of MCX - Mass Material Manipulation :)
  185. [FSXA] FS9 Aircraft
  186. performance with set crash box granularity
  187. Reading x files
  188. Interior of ferry model too bright
  189. Manual format
  190. Manual being updated
  191. Stable vs development release
  192. [FS2004] Texture not appearing on modified model
  193. [FSXA] ModelConverterX program
  194. MCX Not Loading Textures (none of the obvious causes)
  195. [FSXA] Loadng .Obj files
  196. [FSXA] no rename available in latest
  197. Long time lurker, first time post - Converting .mdl back to FSX
  198. A new stable release!
  199. Archive of older releases
  200. Towards version 1.4
  201. [FSX] GSU geo-located objects,
  202. [FS2004] ModelConverterX is a miracle
  203. [FSX] Cant find my 3d Model building in FSX
  204. Some material editor ideas
  205. [FSX] connect mdl's (p.i.r.)
  206. [FSX] latest Dev rel small bug
  207. Batch convert night textures
  208. Earth curvature correction operational?
  209. Update of development release
  210. FDS2002 to FSX?
  211. Attached object problem
  212. Error during export
  213. Ground POLY Wizard MCX Dev
  214. Will MCX import G/Earth KMZ files?
  215. [FSX] Ground Poly Wizard - limitations?
  216. Development release offline for a few hours
  217. Effects offset [FSX]
  218. [FSXA] Model does not display in FSX
  219. [FSX] ModelConverterX problem
  220. GUID Problem???
  221. [FSXA] Curvature of Earth Correction
  222. [FSXA] Differences between importing X files and MDL files
  223. unable to rotate view
  224. [FSXA] Wizard and MDL positions do not correspond
  225. unhandeled exception
  226. [FSX] Drawcall batching changes drawcall order
  227. INI file
  228. tire animation
  229. An item with the same key has already been added
  230. Name & GUID
  231. Suggestion: flags for tweaks
  232. Is it a bug ?
  233. Current priorities
  234. Ground wizard mgp files
  235. Convert skp?
  236. New Earth correction window
  237. ModelConverterX problem
  238. [FSXA] MCX cause LOD not working.
  239. [FS2004] Error message help, please.
  240. [FSX] .X TextureFilename
  241. Earth Curvature correction..
  242. Where do you get your information about ModelConverterX developments?
  243. [FSXA] New Form Layout
  244. Wizard interferes with MCX main UI
  245. Bug: disappearing objects
  246. Invisible textures problem
  247. Suggestion: Additional function to object report
  248. [FS2004] MCX Wizard bug: DDS
  249. Cannot import exported model
  250. [FSXA] PSD files