- [FSX] .OBJ importer help?(Textures Missing)
- [FSX] textures not postioned
- [FS2004] Adding pre-made LODs
- Autogen is missing
- [FSXA] GPolyWizard How to get coordinates?
- Minor request: identifying axes in 3D Preview
- Importing 3DS into Gmax...WTH???
- [FS2004] Wrong texture in MCX
- [FSX] importing gmax files in MCX
- [FSX] image tool vs DXTBMP
- Aircraft Reflectivity
- [FS2004] Display effect
- [FSXA] Modelconverterx and night textures
- Viewing VC model - FS2004 MDL
- [FSXA] Moving Platform Issue
- Another transparency issue
- Bug with dae display
- Textures misplaced....
- Ground poly position
- [FSX] Texturload don't work?
- Drawcall Monitor
- [FSX] Texture sheet is not displaying and other problems
- have a problem with export to MDL in model converter X
- Groundpoly in MCX!!!
- [FSX] Latest Dev version: Match texture problem
- Exception Thrown by Latest Release
- How much vertices ?
- Further reducing dds count for Sketchup model
- [FSX] Transparency issue within model
- ModelconverterX and transparencies
- [FSXA] 'Broken' ground poly
- Model Converter X - api - gmax model with sharp edges
- [FSXA] Polygon has darker color than what I assigned
- Model Converter X - non-supported mdl
- Convert bgl that contain many mdl inside.
- [FSXA] Fence vanishes and flickers at a distance...
- [FSX] .mdl to SimOjects/GroundVehicles
- Auto Platform function
- [FS2004] Preview broken?
- [FSX] Ground poly zero point
- MCX Doesn't "Like" Static Floatplanes
- [FSX] taxiway surface
- [FSXA] Placing objects + groundpoly which share the same ref point - displacement problem
- Cannot get building with specular texture?
- MCX to Android?
- [FSX] New Ground Poly Wizard Season option?
- Unhandeled exception when launching MCX
- Is There a Quick Way To Remove Smoothing From a Large Number of .mdls?
- An Idea For MCX?
- [FSXA] How Feasible would a FS9 to FSX AI Converter Be?
- DAE textures not importing
- Midway 1942 update converting yanco san ww2 Aircraft Carrier in to FSX MDL
- Model ConverteoX
- [FSX] texture inversion
- Drawcall minimizer bug
- Batch convert update
- [FSX] Material Report for Library
- BGL editing feature
- [FSX] latest dev. releases texture problem
- [FSX] out of memory error
- [FSX] trans
- Suggestion: Multiple positions
- [FSX] Export gpolys via 3ds max and mcx
- Saving projects...
- [FSXA] night tetures and lost of resolution
- [FSX] Opening X-files
- [FSXA] New tutorial for converting FS9 to FSX.
- Trouble adding effect
- [FSX] crash detect
- [FSX] Changing Alpha Test Values of 2002-style grounpolygons
- Polygons missing
- [FSX] Default LAT/LON
- Crash with RefPoint()
- [FS2004] Material Editor Bug
- Newbie with import problems
- COLLADA reader now also processes ...
- [FSX] polygon wizard layman's confusion
- [FSX] Color not right after converting .MDL and placing in FSX
- New improvement
- Development release offline
- Effects FSX
- [FSXA] Animations and draw calls
- Exporting object vs. scenery
- Adding Object Name in the Title Bar
- [FS2004] Effects
- DAE Import Problems
- texture problem ?
- Ground polygon wizard-> Define seasons
- Batch conversion issues
- [FSX] Nothing happens when converting ground polygons
- Performance...
- MCX development release - do not work
- utility Wizards
- [FSXA] Alpha Test Function
- [FSXA] FSX coordinates correction?
- Attached FX for FS9 conversion?
- Development release offline today
- Mouse sensitivity
- Exporting to 3DS file
- Object Library
- Ground poly textures all black
- [FSX] Model Converter error?
- [FS2004] Messes up project
- [FS2004] texture
- Damn thing deciding to not work anymore!
- [FSX] Losing UV maps after export to 3DS
- Animation Tweaker
- FSX Object Visibility Range/Radius
- [FS2004] noshadow not saved
- Saving to OBJ format?
- [FS2004] Effects excluded?
- [FS2004] SCASM Crashes while Groundpoly creation
- Thank you!!
- [FSX] Add effects on GMAX MDL
- Ground Poly Wizard - layers
- FSX - timed model (time of year)
- Shadows
- Turning off Crash in Sketchup Models?
- ZBIAS for FS9 Models?
- [FSX] textures sometimes not show
- [FS2004] Ground Polygon Wizard Coordinates (yes, again.)
- [FSX] fsx to fs9 mdls or bgl?
- [FSX] batch convert and draw call
- [FS2004] Another shadow question
- [FS2004] MCX Ground problem
- Convert KMZ ok in FSX but textures not mapped corretly on model
- [FSX] i have this problem
- Problem with Convert Wizard
- Problem with 3DS Part Naming
- MDL Tweak Request
- Night Textures
- how do you apply dds file to fsx mdl file for conversion?
- [FSXA] mass texture ed problem and maybe more
- Unsupported RIFF section: @?
- uvw unwrapped textures don't show correctly.
- Adding the landing light fan beam to models
- Development release offline?
- [FSX] Autoplatforms one more time
- The location effect in FS
- [FSXA] Animation limits MCX and FSX
- [FSXA] Inverted normals
- Suggestion to add Exclusion option for exported model
- Exporting animations
- Failed to export
- Ground Poly wizard with FSX MDL
- [FSX] Custom Apron & ADX
- Model won't import
- makemdl for modelconverterx_latest_dev-release
- Improvements in reading aircraft
- [FS2004] Highlight animated parts?
- [FSXA] Conditional Day/Night LibObject Attach?
- placing a complete libary
- [FSXA] Can't export model with custom shadow to FSX
- [FSX] ConverterX Error
- Exception
- Unhandled Exception - ThrowKeyNotFound
- Yet another ground poly issue
- ModelConverterX-Question
- [FS2004] Faces/Triangles
- Suggestion for Night Textures in Batch and Wizard
- converting to 3ds files - textures?
- Save last used Coordinates, heading and altitude
- [FSX] Ground Polygon Created using MCX. All I get in FSX == black rwy
- Importing SCA ground files
- [FS2004] Setting GUID
- [FSX] Animations: how to isolate them for default FSX aircraft?
- mxc texturing problem with a model
- [FS2004] effects don't work with mdx
- [FSXA] texture name change
- Please test: ModelConverterX preview with shaders
- [FSXA] MCX: GP wizard, seasonal variations
- Adding autoplatform to MDL
- Manual update
- low performance
- Unhandled Exception - Given key not present (trying to read static ac model)
- Flickering ground textures
- [FSXA] converting textures
- Change default Line in Texture rename
- [FSXA] Texture options a draw call
- Maya > obj
- Slower development
- [FSX] Video Add Night Textures To Object
- [FSX] Ground poly
- [FSX] Future developments of MCX - Mass Material Manipulation :)
- [FSXA] FS9 Aircraft
- performance with set crash box granularity
- Reading x files
- Interior of ferry model too bright
- Manual format
- Manual being updated
- Stable vs development release
- [FS2004] Texture not appearing on modified model
- [FSXA] ModelConverterX program
- MCX Not Loading Textures (none of the obvious causes)
- [FSXA] Loadng .Obj files
- [FSXA] no rename available in latest
- Long time lurker, first time post - Converting .mdl back to FSX
- A new stable release!
- Archive of older releases
- Towards version 1.4
- [FSX] GSU geo-located objects,
- [FS2004] ModelConverterX is a miracle
- [FSX] Cant find my 3d Model building in FSX
- Some material editor ideas
- [FSX] connect mdl's (p.i.r.)
- [FSX] latest Dev rel small bug
- Batch convert night textures
- Earth curvature correction operational?
- Update of development release
- FDS2002 to FSX?
- Attached object problem
- Error during export
- Ground POLY Wizard MCX Dev
- Will MCX import G/Earth KMZ files?
- [FSX] Ground Poly Wizard - limitations?
- Development release offline for a few hours
- Effects offset [FSX]
- [FSXA] Model does not display in FSX
- [FSX] ModelConverterX problem
- GUID Problem???
- [FSXA] Curvature of Earth Correction
- [FSXA] Differences between importing X files and MDL files
- unable to rotate view
- [FSXA] Wizard and MDL positions do not correspond
- unhandeled exception
- [FSX] Drawcall batching changes drawcall order
- INI file
- tire animation
- An item with the same key has already been added
- Name & GUID
- Suggestion: flags for tweaks
- Is it a bug ?
- Current priorities
- Ground wizard mgp files
- Convert skp?
- New Earth correction window
- ModelConverterX problem
- [FSXA] MCX cause LOD not working.
- [FS2004] Error message help, please.
- [FSX] .X TextureFilename
- Earth Curvature correction..
- Where do you get your information about ModelConverterX developments?
- [FSXA] New Form Layout
- Wizard interferes with MCX main UI
- Bug: disappearing objects
- Invisible textures problem
- Suggestion: Additional function to object report
- [FS2004] MCX Wizard bug: DDS
- Cannot import exported model
- [FSXA] PSD files