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arno
04 Jun 2005, 18:03
Since the first version of ObPlacer XML was release, the option to place GenericBuilding objects has been on my wishlist. And now I have started coding it :).

Below are two preview pictures of my work in progress. As you can see there is a preview of your GenericObject in the bottom right corner. This is not a simple picture, it is a spinning 3D model of your object. And it will change dynamically with the options you enter. This way you can very easy see what you are going to make.

The basics of this are working, but I still need to add a lot of code to let all variants of the GenericBuilding work and also to make sure they are written to and read from the XML file correctly.

And for a future version I hope to use such a dynamic preview for the other objects as well, but before I can do that I need to finish MDL Tweaker II with the code that can read the MDL files.

Horst18519
04 Jun 2005, 18:26
That's a very good idea, Arno. :)

I think it must be very tricky because all programs I know, which have this option, are not very good in handling. I created two simple buildings with SGX, but it took me much longer than it would have if I created it with GMax... :o

Hope you'll succed with this work. ;)

biggard
04 Jun 2005, 19:56
Wow!
That looks like it is going to be one awesome program! I'll never forget that the first building I created with XML code for FS9 was this horrid box with really messed up textures :laughing: , partially because I couldnt see what the textures would look like. So I can't wait for this release!

David Biggar
david.biggar@gmail.com :D

Georg Aubele
05 Jun 2005, 04:15
Looks GREAT! :wave: