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FelixFFDS
25 Nov 2008, 09:57
Definitely "latest" build is my favorite. I am keeping 055 as my "base" comparison.

I am using MCX to convert my FSDS aircraft models to gmax (via 3DS format conversion).

On the latest beta build (download 23NOV) the import into 3DS/ gmax goes without problems. Texxture mapping information is preserved, and all I need to do is "pick" the material and apply.

The "unintended consequence" of the conversion is that the part names now all begin with a number "01_LOD100" "02_LOD100" etc. OF course, when re-exporting as an aircraft MDL, the exporter issues a warning for each object/part that it will be replaced with "X01_LOD100" "X02_LOD100", etc.

This is NOT a show stopper (for a project with a small number of parts). My work around would be to develop a script to rename all parts starting with a number to add an initial letter.

(My other issues are gmax modelling related, not conversion issues)..

arno
25 Nov 2008, 14:30
Hi Felix,

Yes, I am aware of those LOD problems, see this thread (http://www.fsdeveloper.com/forum/showthread.php?t=12940) as well. There is some limitation in the 3DS format that prevents me to use more than 10 characters for the name. So if I want to use _LOD_nnn there is not much left :(.