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calypso
03 Dec 2008, 23:18
Hi,
first of all, great idea and great tool. There are so many nice apis out there which could now easily beeing turned into libraries.
I just tried it with an api set of tropical trees which I found on AVSIM:

The trees of the original apis are supposed to turn to aircraft but they don't do. Is there anything I could tweak to make them doing so?
Instead of turning to the aircraft, the texture is now displayed on both sides of the planar.

What was the reason again why this older textures do not show their transparency (black)? I know how to make it by giving them an alpha channel (I had one done for testing in the picture)but forgot why they do not show directly.:confused:

http://img139.imageshack.us/img139/5660/api2bgl01hj7.th.jpg (http://img139.imageshack.us/my.php?image=api2bgl01hj7.jpg)

arno
05 Dec 2008, 15:42
Hi,

Planes rotated to the user can not be made in the FSX MDL format, so that part of the API can not be converted to the MDL files. In the FS2004 MDL format we could still do this with some tweaks.

If they are two sided, that must be how they were in the original API macro. Only because of the rotation you never saw the other side.

About the transparency, you need to enable that in the FlightSimX material. In ModelConverterX you can go to the material editor and see if transparency is set to true. That should fix it. Of course your texture needs to have an alpha channel as well.

calypso
05 Dec 2008, 20:40
It works! I am still working with FS9, not with FSX. I used your mdl-tweaker to remove the shaddow and and add the "turn to aircraft" function. Perfect! Thank You!

arno
07 Dec 2008, 04:06
Yes, for FS2004 that works fine indeed. Glad to hear you got it working.