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jtrib
18 Jan 2009, 09:32
I have spent many hours trying to get plans I created in your program to show up in FSX. But nothing. I guess I am openly admitting I am dumb? lol

Let me tell you what I have here.

I open AI flight planner 1.5.8

I have collected all the airport data, + add-ons

I have added an aircraft Aircraft/Add New Aircraft
I select my aircraft from the folder Simobjects/Airplanes

(I added a POSKY crj700 and a FeelThere E170

Then I exit add aircraft

I then select the aircraft I want to make in a flight plan.

I click on Start new FP

There is a tool called Active level and it is at 1%... Not sure what to do here. I assume I need to make it 110% But I have done nothing.

I click on 24 hours

I make it an IFR Flight

I then make it flight number 1 leaving from KFLL @ 10am going to KTPA, fling @ 24,000 feet. I click save edits. Then I make a return leg by clicking "ADD Leg". I make it KTPA - KFLL leaving @ 11:45.

I make several flights from KFLL the same way I made the KFLL KTPA flights. All flights leaving @ 10 am.

After I create each flight plan I click "ADD FP" To List.

I then go to the Flight plans tab.

I click "SAVE AS" and I save it as Flightplans.NWA

When I save them it says there are unused aircraft in list do you wish to save them I say yes.

I then click on the tab Flight plans / Compile Traffic.bgl

I have it compiled for FSX

I save it in Scenery\World\Scenery\Traffic_NWA.BGL

I click compile. It tells me compile successful. I click ok

I start up FSX. I go to FLL and there is not any traffic.

I have my AI Traffic in FSX Set at 100% airline and GA

I go to FLL and nothing. They are not there

I thought it might be UTC. I live in Utah so I set UTC to Mountain Standard -7. Could this be the reason I do not see them?

I am sorry for the long question. I just wanted to tell you everything I have done. So you can tell me where I am going wrong...

Thanks for your help. It looks like a program like AITM I use to use in FS0. But it looks a lot better. I just cannot get it going...

Jeff

bobbyjack
18 Jan 2009, 22:40
Hey,Jeff

Some things to think about.

Active level means at what level you want your traffic to show up based on your traffic slider setting in FSX. If you want your traffic to show at 50% in the game ,than you set the active level at 50%. You can't have 110% traffic.
I would use a default plane to learn with because I know there are no parking radius issues. Add ons might not be quite right.
I would make my first FPs in UTC, then go to the airport in UTC to see if they are there. Then write FPs in local times as I got better.
When you say you go to FLL and no traffic is there, do you mean the airport is empty, or your traffic is not there?
Make sure FSX is your target sim, and that you compiled as an FSX bgl.
If you compiled as an FS9 file, saved it in FSX and the file did not work, You would have no AI at any airport.
Looks like you are mostly correct, just some things to clean up.
Don will be along with more.

Bob

jtrib
18 Jan 2009, 23:49
Bob,
Thanks so much for getting back to me. It looks like a great program and I think I am just making some siple mistakes.
I must have not typed that in correct. I meant 100% not 110% sorry about that.. Sometimes my fingers don't type what I am thinking...

So if I want it to show up all the time I would want it at 100% right?

I had not thought about the parking radius issues.Is there anyway to add the correct radius?

When I got to FLL other traffic is there, just not the traffic I created. It could be like you said, add on aircraft and the parking radius issue?

AS far as making FSX my target sim, I just do that by saving it in the FSX folder of Scenery/World/Scenery? There is no other way to make sure it is saved in FSX right? Because I open up the folder Scnery / World / Scenery and I see it in there.

I assume FSX can read multiple .bgl files?

-jeff

bobbyjack
19 Jan 2009, 00:30
Jeff

100% in AIFP, yes.

You can correct radius, but worry about that later. Try a default plane for now.

Make sure everything in AIFP is set to FSX.

FSX can read multiple bgls

Bob

jtrib
19 Jan 2009, 00:45
Ok,
So I turned each flight up to 100%

I then made each of my four flights fly the default blank 737-800.

I turned the time to UTC

I saved the flight plan and complied it.

I go to FSX and nothing shows up.

I made teh default aircraft (737-800) so they had to park at a northwest gates. The norhtwest gates are just empty. I did go to AFX and make the radius bigger.

I am wondering what step I am missing? I feel like I am doing every thing correct?

bobbyjack
19 Jan 2009, 08:39
Jeff

Could you post your BGL so that we could try it? I think you are very close.


Bob

jtrib
19 Jan 2009, 08:44
I would love to post it. How do you do that? I am sorry I am just brand new to the forum.

-jeff

jtrib
19 Jan 2009, 08:51
4933

ok i think i got it here?

bobbyjack
19 Jan 2009, 08:52
Below the area where you post is a button that says"Manage Atachments".

Bob

jtrib
19 Jan 2009, 09:08
I hope you got it.... Could it be the Onverride eta is blank?

bobbyjack
19 Jan 2009, 09:41
Jeff

Nope. You would see it after you post.
I must go to work now. In the meantime, Trt a 6hr plan. Start at one airport at 0:00 and start the return leg at 3:00. Then go to the first airport at 0:00. Good luck. I'll check in a bit later.

Bob

Golf-HotelDelta
19 Jan 2009, 09:45
When decompiled, your airports.txt has two peculiar entries at the beginning:

*#@,N0* 0',E0* 0',0
*#@,N0* 0',E0* 0',0
KDCA,N38* 51.12',W77* 2.26',16
KDCA,N38* 51.12',W77* 2.26',16
KTPA,N27* 58.53',W82* 31.99',26
KTPA,N27* 58.53',W82* 31.99',26
KORD,N41* 58.72',W87* 54.29',669
KORD,N41* 58.72',W87* 54.29',669
KFLL,N26* 4.35',W80* 9.16',10
KFLL,N26* 4.35',W80* 9.16',10
MYMM,N22* 23',W73* 2',10
MYMM,N22* 23',W73* 2',10

jtrib
19 Jan 2009, 09:49
Thank you so much for your comments.....I am so new to this, I am not sure how to fix that? How did you decompile the file?

jtrib
19 Jan 2009, 10:21
I got a decompiler off AVSIM. I see what your talking about with the extra lines in there.. I will delete them and see what happens....

Golf-HotelDelta
19 Jan 2009, 10:22
How did you decompile the file?
I used Peter van der Veen's AIFPC.

You will also notice that all airports are duplicated and you have 100% for the traffic density :eek:

When incorrect airport entries and the duplicates are removed, your aircraft do appear:

http://img523.imageshack.us/img523/7292/nwazy3.jpg (http://imageshack.us)

gadgets
19 Jan 2009, 10:24
Jeff, if AIFP produces a traffic file when you attempt to compile - without error messages - chances are that file will work. So, if you're not getting traffic, then the cause is likely to be something else - e.g., missing aircraft, no parking at the airport, an FS9 traffic file somewhere that FS can see it, etc.

I can see you have attempted to post your bgl and George seems to have found it. But, it's not showing up anywhere I can see it. Perhaps you would attach it to an e-mail and send it to me at the address in the user manual. BTW George, that strange airport is a flag used by AIFP to "remember" that the file was compiled by AIFP in the normal mode (i.e., the cruise sppeds have been halved.) I am curious about all the airports being duplicated - though that wouldn't affect the operation.

Back to you, Jeff. The most common cause for no traffic in FSX is a compiled-for-FS9 traffic file somewhere that it can be "seen" by FSX. While FSX will display compiled-for-FS9 traffic, any compiled-for-FSX traffic will be suppressed. (That's the way FSX works!) If all your traffic files are in the Scenery\World\Scenery folder, the easiest thing to do is to disable every one except the file of interest. Or, you could also have AIFP search you FSX folders for a FS9 file.

You might also download TTools and read the "Fields and Formats" section of its user manual. You'll find a lot of helpful information there directly applicable to AIFP.

Don

gadgets
19 Jan 2009, 10:29
It seems george was busy while I was typing. Those duplicated airports, by themselves, shouldn't have mattered. Jeff, please send me the bgl so I can investigate.

Don

jtrib
19 Jan 2009, 10:41
Thanks for the help again. Attached is my file. I have made some changes to it. I was told to make it longer than 6 hours. So I did that.

4936

One post said I should not have airport density @ 100%? Is that correct?

How do I go about geting rid of any fs9 files?

gadgets
19 Jan 2009, 10:49
Thanks, Jeff.

Looks like I'm going to have "to eat a little bit of crow". I've just taken a look at the duplicated airports issue and it seems there's something in the compiler not being initialized properly. Sometimes the airports are OK, sometimes not. I'll have figured out what's going on shortly and will re-release ASAP.

So, why don't you relax for an hour or so.

Don

PS, re your FS9 files question, once you find them, if you want the traffic from them, use AIFP to convert them for FSX.

jtrib
19 Jan 2009, 10:57
So I was doing everything correct? It just was not working for me I guess? I got the day off work, so I can sit back and relax a bit.... Maybe take a quick flight to MYNN from FLL... lol

Thank you so much for your help... I really thought I was going crazy

gadgets
19 Jan 2009, 12:36
You can stop relaxing now.

I've found the problem causing the duplicated airports. But, as I noted earlier, it should not (and I've now confirmed it does not) affect the operation of the traffic file. Your file - as you posted it - works just fine on my system (and I'm sure it would have on yours as well, George).

So, there's still an issue with your system.

As I noted before, the most likely cause is a compiled-for-FS9 file. I'd like you to perform the steps noted below. After each step, run your system (10:00AM local at KFLL) and see if your traffic appears. If it does, you know where to look for the errant file. If it doesn't, proceed to the next step.

1) In your Scenery\World\Scenery folder, disable (add ".xxx" as a second file extension to) every file whose name begins with "traffic".

2) From your Scenery Library, disable (uncheck) every addon.

3) using Flight Plans / Find FS9 Traffc Files, search every likely folder, including Scenery\World\Scenery. (The name of a traffic file does not have to begin with or even include the word "traffic"). If any are found, disable them as above. I suggest you do it one major folder at a time. If you try to do the whole FSX folder at one time, you may get a out-of-memory error (unless you've got lots of memory to spare).

Any FS9 files you find along the way should be converted to FSX (Flight Plans \ Convert FS9 Traffic Files to FSX).

Please let us know what happens.

Since the duplicated airport don't do anything but consume memory, I'm not going to re-release 1.58 because 1.6 is only a few days away.

Don

jtrib
19 Jan 2009, 12:47
Ok, I will get working on it....

jtrib
19 Jan 2009, 12:50
I have a bunch of WOAI Files that start with traffic. Do I put.xxx at the end of them as well? Or just move all the WOAI into a temp folder?

jtrib
19 Jan 2009, 18:03
Well getting all the other "Traffic" files "blocked out" got it to work. I just have to figure out how to get them to park at the right gates now. The planes are suppose to park at NWA gates as I changed the gate in the aircraft file, yet they park only at the "green unassigned" parking circles inside AFX. But this is not your problem... It is working though.

Thank you so much for your help. Whenever I needed help with this hobiie we all share, great people like you have always come to the rescue to help me out. I am very thankful for you guys, and all your help.

jtrib
24 Jan 2009, 10:37
As I have played around with FSX the last couple of days. I noticed the flight plans I created in AI Flight planner work great. They work great unless I put a World of AI flight plan in. I add just one WOAI file (Southwest Airlines) and Southwest appears and my disappear. I remove the WOAI Southwest file and, mine come back. If I add the Ultimate traffice file once again mine are gone and UT's traffic is there. I remove UT's Traffic file and mine are back. I am sure you can make these files work together right? The files I create AI Flight planner and the WOAI files? Or the files I create with AI Flight planner and UT? There must be something I am doing wrong... It is weird, the moment I move the WOAI or UT traffic file, my flights I created in AI flight planner work.

gadgets
24 Jan 2009, 10:47
I presume you are usimg FSX. If so, are the WOAI files compiled for FS9 or for FSX? If for FS9, that's the problem.

As explained in the AIFP manual, FSX will not simultaneously display traffic from both compiled-for FS9 files and compiled-for-FSX files. Rather it displays the FS9 raffic and suppresses the FSX traffic. Go figure!

To correct, find (with AIFP) and convert for FSX (with AIFP) your FS9 traffic files that are visible to FSX.

Don

jtrib
24 Jan 2009, 10:56
I download the WOAI installer. It asks you where you want it installed (target) in FSX or FS9. I choose FSX. I then install it. After I install the WOAI file, my AIFP traffic becomes inactive.

So I need to take the WOAI file and convert it to FSX? With your program?

gadgets
24 Jan 2009, 11:00
Yes (At least, give it a try)

DOn

jtrib
24 Jan 2009, 11:02
Don,
You are the man.... That was sure easy... Just like you said... Worked perfect, and it made sense to just do that simple step.... I should have not had to ask.It was that easy.... Thank you for your help. I am looking forward to 1.6... Should be good stuff...

gadgets
24 Jan 2009, 11:05
All's well that ends well.

Hooked
31 Jan 2009, 13:56
I'm having all the same troubles, finally figured out how to make and save a plan, but can't see my plane,
Also after you make a new airplane list how are you supposed to find it again when you restart the program?
I have version 1.6.
Thanks

gadgets
31 Jan 2009, 15:20
Hooked, it depends on how you "saved" it. If you saved the flight plans in text (TTools) format, a companion aircraft file will also be saved in the same folder as the flight plans and reloaded automatically when you reload the flight plans. If you saved the flight plans in compiled form, the aircraft are stored in the traffic file and the Aircraft List will be automatically re-created when you load the traffic file. If you simply saved the Aircraft List, the file will be whereever you put it. You can also access the saved Aircraft List in text format independently from the aircraft menu.

As for not seeing the aircraft, you didn't mention the word compile. Did you compile the flight plans, etc into a traffic file? If so, where did you put the traffic file. As well, you didn't mention which version of fightsim you're using. I need such basic info (and any other relevant information)to help you further.

Don

Hooked
31 Jan 2009, 16:29
I have FSX installed, I've complied the plans, then put the bgl file in the scenery, world scenery folder.
I also have WOAI installed if that makes any difference.
I did try moving all the WOAI bgl's out of the scenery folder, that didn't seam to help either.
Thanks again.

bobbyjack
31 Jan 2009, 18:22
Hooked

Did you write a plan for a default plane or a woia plane?

Do you have any planes showing up right now,and are they default or addons?

Bob

Hooked
31 Jan 2009, 19:16
I used a plane I downloaded, tried WOAI planes, no luck.
Yes I finally got one plane to show with a flight plan without WOAI installed.
But it is to much for my small mind to do, to many errors, and have lots of trouble even getting it to save edits, I give up for now.
Thanks for your taking time to try to help me!

bobbyjack
31 Jan 2009, 19:32
Hooked

No need to give up. FSX is very picky but not impossible. You can't just download any plane and use it as AI. Write some simple ,two leg plans for default planes first. There are some sites where you can get some good AI planes but you still may need to write plans.

If you don't like the default aircraft, you can download repaints for them, as I did. Then use the default FPs. I use AIFP to make FPs for my addon airports.

Bob

gyedema
01 Feb 2009, 01:39
I agree with Bob; thats the best thing to do: write a simple plan based on 1 aircraft and one flight. Make sure the plane you add, comes from the list AIFP generates.
In my case this was the best thing to do; from there on I could test if it worked and build larger plans.

And o, make sure to either add the scenery folder if you place the bgl's somewhere else then \scenery\world\scenery. And do check if they are in the dir you want; default AIFP saves the plans in a subdir of AIFP itself.

And don't give up; if you get it to work, it's a magnificent program that gives you control over all the traffic you like!

Hooked
01 Feb 2009, 14:52
Thanks for the info and words of encouragement.
FINALLY GOT IT TO WORK!!!!!!!!!!!!:)
Hooked

bobbyjack
01 Feb 2009, 17:03
Knew you could do it!

Bob

gadgets
02 Feb 2009, 16:55
Hooked, glad things worked out for you in the end.

I'd appreciate knowing what was the problem. I am beginning to think I need to put out a checklist of things to do/look for when a traffic file doesn't work. Knowing the kind of problems users experience will help me mak eth hecklist more useful.

If you'd rather take this off-line, feel free to e-mail me at the e-mail address in the user manual.

Don

Hooked
02 Feb 2009, 17:15
Most of my problems were just not getting my mind around everything.
Once I converted my WOAI plans to AIFP things started to fall in place.
I don't have FS9 so I had to use some downloaded aircraft, some of which didn't work.
If nothing else it occupied my mind for several days!!!!!!!!
All is well that ends well is guess.
Have a great day.