View Full Version : Disassembler for FSX objects
Luis_Sá
10 Feb 2009, 15:14
Hello,
I would like to import into SBuilderX library objects, general buildings, effects, beacons, etc, so that one could either edit, relocate or copy them.
Any tip about possible suggestions would be appreciated,
Regards,
Luis
Hi Luis,
To clarify things, do you want to import the placement information of those (so sort of the XML code for BGLComp) or the actual MDL objects?
For the first there are different tools that can decompile BGL files into XML code. There is also a good description of the format by Winfried Orthmann that might help you to implement the reading yourself.
scruffyduck
11 Feb 2009, 15:58
Luis
You can use my command line tool bgl2xml or you may use the dotNET library that it is based on if you wish. Alternatively as Arno says we have a quite detailed description of the file format if you want to implement the decoding yourself.
Luis_Sá
11 Feb 2009, 18:19
Thank you Arno and Jon,
I just want the placement information. I want to import from a BGL the same objects that I can place with SBuilderX. I only want to add General Buildings. In this case I only want to be able to change the location and, may be, the size. Unfortunately I was not able to understand how textures are applied in FS2004 General Buildings.
Jon - I will look to your dll first. Thanks!
Regards,
Luis
scruffyduck
12 Feb 2009, 12:19
Luis
Drop me an email and we can talk about how it could be done
jon AT scruffyduck.co.uk in case you have lost it ;)
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