View Full Version : VISL Unveiled
After a long and dark age, I could build a VISL section on a MDL file. It is a list Riff section that can contain four section types: VISS, VINS, VISC and VINC. I put the stuff at the Wiki FSX MDL Format page.
You are welcome.
By the way, I think that are a mistake on the MATE section description at the Wiki. I found this stuff:
typedef struct _MDLMaterial
} MMCKMATERIAL, *PMMCKMATERIAL, *LPMMCKMATERIAL;
As there are another stuff at Wiki, will you please ask the first contributor to confirm my discovery?
Thanks in advance.
So you are saying:
I must say that I did not try to read those parameters yet. So I guess we should make a test object where we know the value of those parameters and then it should be quite easy to verify which source is right.
Yes, this is the difference I find through tests and comparisons between X files, Xml files and MDL files.
However, as a diferent result was found, I imagined that an analysis by the team would be more cautious.
Anyway, I hope to have contributed, despite minimaly, with the great work that already was made.
While we are talking about the material data, does anybody know the complete enumeration for the emmisive mode setting?
On the Wiki we now have:
0x00000010: Emissive Mode: AdditiveNightOnlyUserControlled
0x00000040: Emissive Mode: MultiplyBlend
0x00000080: Emissive Mode: MultiplyBlendUserControlled
0x00000100: Emissive Mode: Additive
0x00000200: Emissive Mode: AdditiveUserControlled
But the complete list you can choose from is:
I think it was with one of the SDK updates that this list got extended. So I expect that more flags have been added to the MaterialFlags2. Does anybody have information on this already, else I have to figure it out by trial and error :).
vBulletin® v3.8.3, Copyright ©2000-2013, Jelsoft Enterprises Ltd.