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DC3APilot
12 Mar 2009, 22:20
I used Library Creator XML to create a library with two objects. They were MDLs from FS9 Scenery. I notice that the name property in the XML created by Library Creator is the GUID. Can this be changed to something readable so when I use it in Whisplacer or elsewhere it would be nice to have a readable name.

Thanks.

arno
13 Mar 2009, 08:25
Hi,

No, the name has to be the GUID that is how the BGLComp XML format is designed to work. In FSX MDL files you can store a friendly name inside the MDL file, which WhisPlacer then uses if I am correct. For FS2004 MDL files that is not possible.

DC3APilot
13 Mar 2009, 09:07
Hi,

No, the name has to be the GUID that is how the BGLComp XML format is designed to work. In FSX MDL files you can store a friendly name inside the MDL file, which WhisPlacer then uses if I am correct. For FS2004 MDL files that is not possible.

I'm working with FSX mainly. So I have to put the friendly name inside the MDL file - got it. Thanks.

BornaZg
23 Mar 2009, 15:51
Hi,
I'll be short. I have 2.0.2 version of Library creator XML.

I add MDL objects (created with gmax) , create library, everything fine.
But when I create object list for SBuilder GUIDs are in fs9 format and are diferent then displayed in window.
In window are in fsX format. In right down corner is FsX.

When I replace GUIDs in txt file by hand it works.

The same problem is in whisplacer when I export model.


example:
GUID is :
{CA80D2AF-99CF-4862-80E0-9F3E60A47F70}
exported:
CA80D2AF486299CF3E9FE080707FA460

What I did wrong ? Are there workaround ?

Thanks , Borna ;-)

arno
23 Mar 2009, 17:12
Hi,

For SBuilder this is as designed. As SBuilder is a FS2004 tool it only understands GUIDs in the FS2004 format.

I don't know if SBuilderX is supposed to work with the FSX GUID format, in that case I probably have to add another export option.