View Full Version : KLHZ 'Beta'
07 May 2009, 01:24
I have come to the point of needing people to test my scenery-
I am still learning to texture so there are some buildings that arent exactly 'textured' so...
This is for FSX...
If there is anything missing in the zip folder send me a PM or leave a message here:D
no harsh criticism---yet :D They are having an airshow this weekend and I am goin to TRY to get pics so I can do real textures
07 May 2009, 23:57
please comment :D
08 May 2009, 08:29
To be honoust, it still needs 'some' work indeed.
The buildings look very different from this picture (http://picasaweb.google.com/lh/photo/7DIU5amRmBCc3uSO7JUC3g). So I guess you haven't worked on the buildings yet?
No picture and the link is invalid.
08 May 2009, 16:03
Yes-- I myself think that it still "is in need of work"...
remember-- I have only been workin on it for a month and im only 15 so I still have ALOT to learn:D
09 May 2009, 05:11
Sorry, for the bad picture link.
Try again here (http://picasaweb.google.com/lh/photo/7DIU5amRmBCc3uSO7JUC3g)...
And yes, it's fun to do scenery, no matter what age you are.
I just started myself and I am 33.
So keep up the good work and development on your airport matey!
09 May 2009, 17:36
yeah--- after going over there I realize that my memory from a year ago is bad-- lol none except my hangars looked anything like real :rolleyes:
28 Jul 2009, 20:53
ok-- I realize that my first "attempt" at KLHZ was TERRIBLE!:eek:
So- I worked on some smaller stuff to get a better feel of the programs. I have here my "almost" finished product!:D I have 2 simple buildings left to do and I need to ride out there and take some pics because Im doing photoreal textures:cool:
There is something wrong in my FSX that has a duplicate LHZ or something. That big generic building isnt supposed to be there, as there are some taxisigns that arent supposed to be there. ENJOY!
02 Aug 2009, 23:19
Looking lots better, Michael. You may need a specific exclude to get rid of that last building, and taxiway signs can be devilish at times.
03 Aug 2009, 00:57
thanks for the comment
trust me, I have tried EVERYTHING imaginable to get rid of that building...
now I have worse problems: my buildings that I textured in gmax arent textured in FSX, my "Welcome to NC" sign isnt there, and i have two ILS transmitters
but: the extra taxisigns went away!:confused::rolleyes::yikes:
16 Aug 2009, 00:53
ok...I have good news and bad news.
Good: I updated FSX to SP1 (which I forgot to do after I got my laptop back) and that really annoying generic building is gone.
Bad: See Picture. In gmax my hangar is the way I want it but in FSX its brown:confused:
in FSX: (I have autogen set at zero for performance reasons)
Did you put the textures into the textures folder :p.
Did you change the textures from .bmp to .dds?
16 Aug 2009, 14:54
yes I did! :)
IDK then, try dxt, if not. remake the texture.
17 Aug 2009, 01:39
well as you can see, Ive had a good day :) Here is what its supposed to look like. (and yes I AM advertising Bluestream Airlines) :D (youre welcome Greg :rotfl:) Now I have to make the actual textures that are going to be released with this. This was just a "test"-ure. LOL :D
17 Aug 2009, 02:43
heh.. Except from what I have seen in preview from John, the new livery is soooo different, and really sweet looking.
The 2k4 textures have some definite problems in FSX at various angles.
17 Aug 2009, 17:54
cool I cant wait to see
01 Sep 2009, 20:28
well I have a bit of an update for those of you who care...
I added taxi lights and got my NC Sign to work :D
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