View Full Version : Normals Flipped
In the latest release of ModelConverterX the normals seem to be flipped when opening my FS9 objects, as you can see in the picture below.
The right picture is in the previous development release the left the latest.
FSX objects are ok
Let me check, I thought I did not change anything, but it seems there is a problem. This happens on any FS2004 object, right?
Yes it only happens with FS9 objects.
Interestingly when I first import the object the normals are correct, as soon as I click in the main window to rotate, zoom etc, only then does the normals flip.
Here's another FS9 MDL, exported as an FSX MDL, as you can see its inside out. LOL
I think I found the code that has the problem (it's a part I recently changed indeed). I am looking at it, but since I am now busy with preparing the FSDeveloper move it might take a few days.
That's ok Arno, I'm glad you found the error.
I think the bug is solved now. I have commited the changes, you will find the fix in the next development release.
All fixed Arno great work
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