robystar
24 Jun 2009, 05:58
Me again with another question.
Most problems encountered have been solved except for the animations but that has been explained as well.
There is still one thing though that makes me wonder if I am doing the right thing or overlooking something once more.
Take an FS9 API for example and run it through the converter. Some of them are not the same scale anymore or the scale is different in FSX.
Fortunately the rescaling function works fine and you can rescale the mdl to your liking.
Now if you use your mdl as an aircraft model, it is easy to just change the mdl each time until the scaling is OK, but if you convert an mdl into a scenery object, you can only verify the right scaling after having compiled the bgl.
Is there a way to find out what the dimensions of the object in the mdl are after scaling without each time having to find out in FSX afer compiling the bgl?
Roby
Most problems encountered have been solved except for the animations but that has been explained as well.
There is still one thing though that makes me wonder if I am doing the right thing or overlooking something once more.
Take an FS9 API for example and run it through the converter. Some of them are not the same scale anymore or the scale is different in FSX.
Fortunately the rescaling function works fine and you can rescale the mdl to your liking.
Now if you use your mdl as an aircraft model, it is easy to just change the mdl each time until the scaling is OK, but if you convert an mdl into a scenery object, you can only verify the right scaling after having compiled the bgl.
Is there a way to find out what the dimensions of the object in the mdl are after scaling without each time having to find out in FSX afer compiling the bgl?
Roby