View Full Version : Identifier change
I want to change 45J to KRCZ in FSX.
One way I really thought would work would be to rename the identifier to KRCZ and use it as if it were a new airport, then just move the default 45J to the south pacific or the middle of siberia or northern nunavut. But for some reason when I attempt to do that, it puts two airports on top of each other, both my add-on KRCZ and the default 45J.
Did I miss something here? Why wont 45J go away?
Or at least get it to disappear off of the GPS and the map?
mdm248111
19 Aug 2009, 23:05
this is no longer needed...I fixed it for Jon already:)
Actually, negative...... the airport (45J) still shows up on the map in the same location, even though it has been relocated to the south pacific, and the default runways are gone.
mdm248111
20 Aug 2009, 11:43
really? In my FSX it didnt show up....:confused: Let me look again just to be sure:)
and also let me try one other thing...
SpectroPro
20 Aug 2009, 22:05
Hey guys...just ask me.... we just did this for NKL / KNKL..don't you remember. LOL While I am not sure what he did, Jim fixed it for me. I had to add a file to my scenery/world/scenery folder to PRE-LOAD the new position of NKL.
- Greg
mdm248111
20 Aug 2009, 22:19
thats how I knew how to do it. :)I had kept up with the thread everyday. I put it into the scenery/world....folder and it worked for me so...
but why is 45J still on the map?
mdm248111
20 Aug 2009, 23:01
here is what I did:
1. Took your (jonmkj) AFX of KRCZ and put it in Addon Scenery/scenery.
2. Took 45J (in ADE), deleted everything, moved ARP to the center of the Atlantic. Saved & compiled to 45J_ADEX_MM_ARP.BGL. I put that file in my FSX/scenery/world/scenery folder. :cool:
Here is what I get: (not sure where you are going wrong)
http://img19.imageshack.us/img19/9232/45jl.jpg
There is an other way to fix this same problem using "ADE" ... open the default BGL "APX26190.BGL" and edit it to suit then complie it back into a BGL file again.
Then just make a "New Airport" to suit.
Cheers
Ian
SpectroPro
21 Aug 2009, 01:49
Ian,
That will indeed work..but we have discussed this ad nauseam on this site...and that option is NOT the route to ever take. Since these projects will be available for use by all, you never want to edit the stock files. There are several entire threads on here about just this.
Making a new pre-load file is the simplest and safest way to do it.
- Greg
Hi Greg.. yes so very true.. it's not something one should ever consider releasing as a Public file !! I have altered many of my own but never made them available for Public release.
Cheers
Ian
Mike, have a look at KRCZ on the map in FSX, and zoom in really close. Do you not see a small airfield marked called (45J)?
mdm248111
21 Aug 2009, 14:21
hmm... I see what you are saying now... That doesnt make any sense...:confused: There cant POSSIBLY be 2 45J's. But there is? I don't know...
PM Jvile. He will exactly what to do. HOLD ON! did you delete all of the comms? Is there anything that couldve been left? I will check my 45J...ARP.BGL then post back.
mdm248111
21 Aug 2009, 14:27
well...I deleted all approaches and comms but its still there....:rolleyes: Like I said, post on the ADE forum about it. Jim Vile will know exactly what to do.:)
Golf-HotelDelta
21 Aug 2009, 15:03
You cannot eradicate 45J completely, but you can move it.
Load stock 45J into ADE, remove everything, runways, taxiways, aprons, starts, coms etc.etc.
Edit the airport properties and set lat/long to N0, W0.
Select Tools/Change Airport Altitude and set a new airport height of zero.
Compile.
A file will be created in Scenery\World\Scenery which overwrites the default position. Put your compiled file in Addon Scenery\Scenery.
Now, load the stock 45J.
Edit the airport properties to set the ICAO to KRCZ.
Compile.
Place the compiled file in Addon Scenery\Scenery.
This is what you should see:
45J
http://img338.imageshack.us/img338/5338/45jw.jpg (http://img338.imageshack.us/i/45jw.jpg/)
KRCZ
http://img200.imageshack.us/img200/5184/krcz.jpg (http://img200.imageshack.us/i/krcz.jpg/)
SpectroPro
21 Aug 2009, 15:10
Yeah, What George said. :)
NKL moved south of the new KNKL. So I know it works.
http://www.bluestreamair.com/files/nkl_knkl_moved.jpg
- Greg
SpectroPro
21 Aug 2009, 15:16
George... I just noticed something. When Jim did mine, and gave the instructions, the file was to be placed in Scenery/World/Scenery. I know these guys followed that advice. In your instructions, you have them move it to add-on scenery/scenery. Is there a reason for the change? Maybe that was their problem all along. And if so...why was mine placed IN the scenery/world/scenery and works perfectly?
Will be great once this little thing is added into ADE... I see a wiki article once it is totally worked out and working perfectly. :)
- Greg
So no matter what I do, there will always be two 45Js? How odd, but I guess it's the nature of the beast.
Golf-HotelDelta
21 Aug 2009, 15:56
The altitude/position change is placed in scenery\world\scenery (automaticaly by ADE) so that this will override the default 45J position. The "real" 45J is placed above the base area to delete all of the default properties such as comms, runways etc.
SpectroPro
21 Aug 2009, 16:30
Jon...he just told you exactly how to get rid of it... well, move it. So yes, technically, you can NOT delete it.
Just pack it off to the equator or the north pole. Or, you can use my option.. Put it to work somewhere else. I had thought about associating a water base with my airport, and this gave me the perfect option. NKL is Holley Navy OutLying Field (NOLF) and is NOW a water base. It is part of and uses the tower of KNKL.
- Greg
Ps: It's never odd. It's just Microsoft.
SpectroPro
21 Aug 2009, 16:36
You cannot eradicate 45J completely, but you can move it.
Load stock 45J into ADE, remove everything, runways, taxiways, aprons, starts, coms etc.etc.
Edit the airport properties and set lat/long to N0, W0.
Select Tools/Change Airport Altitude and set a new airport height of zero.
Compile.
A file will be created in Scenery\World\Scenery which overwrites the default position. Put your compiled file in Addon Scenery\Scenery.
Now, load the stock 45J.
Edit the airport properties to set the ICAO to KRCZ.
Compile.
Place the compiled file in Addon Scenery\Scenery.
Maybe I am just missing something. You have him put BOTH files in addon scenery/scenery. I thought the FIRST one, with the moved location and alt. STAYS in the scenery/world/scenery folder??? Am I totally missing something or did you have a typo??? Again, asking because in my case, the new files STAYS in scenery/world/scenery...and my KNKL work goes into the addon folder. Sorry, but just trying to make sure everyone is on the same page. It looks, in your instructions, like once the file is compiled, it should be moved. And I think that is NOT correct.??..??..??
- Greg
Golf-HotelDelta
21 Aug 2009, 17:04
There is absolutely nothing wrong with my instructions. The two files in Addon Scenery\Scenery are for two different airports :rolleyes:
So I have done all I can do apparently. Yes, 45J has been moved to the atlantic, and it shows up on the map there. However, it also shows up in the default location, as a small dot right next to KRCZ. It even shows up in your screenshot if you notice. There is no way to get rid of the marker at the default location, even if you "move" the airport
SpectroPro
22 Aug 2009, 03:09
There is absolutely nothing wrong with my instructions. The two files in Addon Scenery\Scenery are for two different airports :rolleyes:
Now George... Even I have made a typo before. ;) LOL
Honestly, to me, it was not clear...that's why I wanted to make sure... I will now go chastise myself and hide in the corner.. hehe
SpectroPro
22 Aug 2009, 03:18
So I have done all I can do apparently. Yes, 45J has been moved to the atlantic, and it shows up on the map there. However, it also shows up in the default location, as a small dot right next to KRCZ. It even shows up in your screenshot if you notice. There is no way to get rid of the marker at the default location, even if you "move" the airport
It doesn't exist on MINE....not sure why yours is goofy. Odd...
- Greg
Hi Greg.. yes so very true.. it's not something one should ever consider releasing as a Public file !! I have altered many of my own but never made them available for Public release.
Cheers
Ian
Ian,
please compare the old and the new APX file. The new will be smaller.
Jim Vile wrote it in this post (http://www.fsdeveloper.com/forum/showpost.php?p=106299&postcount=89).
You will destroy a lot of information in the APX file.
Regards
So I have done all I can do apparently. Yes, 45J has been moved to the atlantic, and it shows up on the map there. However, it also shows up in the default location, as a small dot right next to KRCZ. It even shows up in your screenshot if you notice. There is no way to get rid of the marker at the default location, even if you "move" the airport
MS spent thousands of man hours over the years to delvelope a world airport database. These are MS airports and they do not allow anyone to delete the airport ICAO code and rename.
Ian's post explains it can be done by deleting the ICAO code in the MS scenery file but as stated in the past this has affects on many other airports in that same scenery file.
We are only allowed to enhance a MS airport not remove it and replace with our own airport. That also means we cannot change an existing ICAO code to a new one and delete the old entirely.
In Greg's example of NKL I moved the original position of NKL but remember it still exist. Then Greg made a new ICAO airport with the code KNKL.
What jonmkj is asking for is to rename the existing 45J to KRCZ but leave it in the same location. The steps that George list will do that the same as I did with Greg's NKL but 45J will always be shown as a marker of some sort on the Map of FSX.
We delete runways, taxiways, aprons, etc. and add back new ones but, did we really delete anything from the MS airport? NO. MS allows us to block their runway from showing and add back what we want to show.
ADE9, ADEX, AFCAD, FSXP, AFX, or any other airport design editor does NOT, CANNOT, will NOT replace the MS Airport contrary to what you read in user post. MS allows us to enhance their airport but any MS airport we enhance as a addon airport is an extension of the MS original. That means it always takes 2 airports (MS original and the addon) to make one airport look like an airport and work.
The actual airport identification ICAO code cannot be blocked and a new one added back. Using George's steps ADE will move the original ICAO code 45J to the middle of the ocean with a ADE automated preload 45J ICAO code. This unlocks the original placement of 45J so it can be moved to a new location (not disapper competely vs what Greg ask for).
Keep these two terms in mind. Snapback or say fallback (meaning the same). You will see me post these terms when we talk about deleting or moving something that is part of a airport. There are many parts of a airport you can move a small distance but if you move or delete some parts of the airport it snaps back into place now leaving the moved item and the original as duplicates. Remember as per above, 2 airports are now working as one (MS default and our enhanced addon).
A very simple example is to try and move a stock Outer, Middle or Inner Marker that some airport design utility's allow you to do (ADEX locks these so you cannot move them). FSX appears to honor the move but what really happens is FSX never allows their Markers to move so you get 2 markers as seen in map mode. (MS original and the enhanced airport marker).
Bottom line
Some parts of the airport you can never move and will cause a duplicate
Some parts of an airport you can move a ceratin distance (normally 3 Nm's) before it snaps back
Some parts of an airport such as a Localizer will move 28 NM's before it snaps back
Some parts of a airport such as the ICAO code can move a certain distance if we preload that code in the Scenery\World\scenery folder (ADE automation runtime routine when needed)
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