tgibson
12 Oct 2009, 15:40
Hi all,
I have just tried out ModelConverterX for the first time, and I'm impressed - nice job Arno!
I have taken an FS98 C-130 aircraft, used M98 to BGL to create an API file, and loaded it into MCX:
http://www.calclassic.com/Temp/c130_modconv.jpg
OK, so far so good. Now I want to bring it into GMAX to fix some of the problems you can see there. So I export it as a 3DS file and bring it into GMAX. After smoothing all the polygons, it looks like this:
http://www.calclassic.com/Temp/c130_gmax.jpg
Looks good! But there are no textures, because I assume that the raw R8 textures are not being read by GMAX. I checked the materials, and those file names are still listed though. I then exported the model using the FS9 MakeMDL program, made a library of the object, and created a new scenery layer called C-130. The object can be placed into FS9 using Instant Scenery just fine, but the plane is still untextured - even though I have the R8 textures in the accompanying TEXTURE folder. I have only looked at the object in IS, but I assume it can read R8 textures? Perhaps I should check this...
Anyway, has anyone else tried this and how did you get the textures to show up? Do I need to convert them to BMP files and reassign them in the GMAX materials?
Thanks,
I have just tried out ModelConverterX for the first time, and I'm impressed - nice job Arno!
I have taken an FS98 C-130 aircraft, used M98 to BGL to create an API file, and loaded it into MCX:
http://www.calclassic.com/Temp/c130_modconv.jpg
OK, so far so good. Now I want to bring it into GMAX to fix some of the problems you can see there. So I export it as a 3DS file and bring it into GMAX. After smoothing all the polygons, it looks like this:
http://www.calclassic.com/Temp/c130_gmax.jpg
Looks good! But there are no textures, because I assume that the raw R8 textures are not being read by GMAX. I checked the materials, and those file names are still listed though. I then exported the model using the FS9 MakeMDL program, made a library of the object, and created a new scenery layer called C-130. The object can be placed into FS9 using Instant Scenery just fine, but the plane is still untextured - even though I have the R8 textures in the accompanying TEXTURE folder. I have only looked at the object in IS, but I assume it can read R8 textures? Perhaps I should check this...
Anyway, has anyone else tried this and how did you get the textures to show up? Do I need to convert them to BMP files and reassign them in the GMAX materials?
Thanks,