PDA

View Full Version : [FSX] Landing lights placement...


Skyways 1142
21 Nov 2009, 05:23
I have installed a HP67 - Hastings aircraft that was initially designed for FS2002.

After an issue over the spinning props (black discs - now rectified) everything works as it should but I have one outstanding issue to do with placement of the landing lights.

http://i219.photobucket.com/albums/cc192/Skyways1142/HP67_Lights_1.jpg

They appear to be "behind" the wing!!!

http://i219.photobucket.com/albums/cc192/Skyways1142/HP67_Lights_2.jpg

The aircraft.cfg file gives the light data as:

HP67-Hastings
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit
light.0=3, -4.4, -56.80, 0.60, fx_navred
light.1=3, -4.4, 56.80, 0.60, fx_navgre
light.2=3, -50.70, -0.05, 2.50, fx_navwhi
light.3=1, -41.00, 0.00, 20.45, fx_beacon

If 1 = beacon etc ..... what about landing lights? Only "beacon" and "navigation" modeled.

I note in the FSX default 737-800 cfg:

Def_737-800
[LIGHTS]
//Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing
light.0 = 3, -24.20, -56.60, 3.90, fx_navredm ,
light.1 = 3, -24.20, 56.60, 3.90, fx_navgrem ,
light.2 = 2, -71.32, 0.00, 5.92, fx_strobeh ,
light.3 = 2, -25.00, -57.20, 4.20, fx_strobe ,
light.4 = 2, -25.00, 57.20, 4.20, fx_strobe ,
light.5 = 2, -7.55, 0.00, -5.50, fx_beaconb ,
light.6 = 1, 2.00, 0.00, 8.70, fx_beaconh ,
light.7 = 4, 47.60, 0.00, 3.00, fx_vclighth ,
light.8 = 3, -29.50, -56.60, 3.70, fx_navwhih ,
light.9 = 3, -29.50, 56.60, 3.70, fx_navwhih ,

5=landing but NO landing lights are indicated through 0 - 9:confused:

Can anybody tell me where the landing lights details are given in text???

What I would like to do is bring the landing lights into their correct position.

It has to be quite straightforward ;) I just can't see it right now.

OR - is it built into the model-file, perhaps?

Ken.

n4gix
21 Nov 2009, 16:34
Landing and Taxi lights are built into the model file. They cannot be moved or edited without the original source code.

Skyways 1142
22 Nov 2009, 11:36
Landing and Taxi lights are built into the model file. They cannot be moved or edited without the original source code.

Thanks,

my hunch was correct:(

I will learn to live with it:cool:

Ken.