hcornea
16 Jan 2010, 19:34
Arno,
I am given to understand that vertices become unwelded when a mdl is exported as a 3ds mesh back into (say) Gmax.
If a library bgl is batch processed directly to FSX mdl format (in this case to strip out the /xanim flags) will that result in an increased number of vertices / tverts?
I am hoping it is just the 3ds export that breaks the vertex welding, not processing in ModelconverterX itself.
I am given to understand that vertices become unwelded when a mdl is exported as a 3ds mesh back into (say) Gmax.
If a library bgl is batch processed directly to FSX mdl format (in this case to strip out the /xanim flags) will that result in an increased number of vertices / tverts?
I am hoping it is just the 3ds export that breaks the vertex welding, not processing in ModelconverterX itself.