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hcornea
16 Jan 2010, 19:34
Arno,

I am given to understand that vertices become unwelded when a mdl is exported as a 3ds mesh back into (say) Gmax.

If a library bgl is batch processed directly to FSX mdl format (in this case to strip out the /xanim flags) will that result in an increased number of vertices / tverts?

I am hoping it is just the 3ds export that breaks the vertex welding, not processing in ModelconverterX itself.

arno
22 Jan 2010, 15:21
Hi,

When exporting as MDL file the vertices are for sure welded. I would have to check why that does not happen with the 3DS exporter.

arno
11 Apr 2010, 05:48
Hi,

I know this is an old thread, but I just checked the 3DS exporter to check. In the exporter vertices are welded. So it seems that it might be GMax that is undoing this process when importing the 3DS file.

hcornea
11 Apr 2010, 10:03
Thanks for checking Arno ... actually on the odd occasion where I have had to do this (usually to rescue a model after source file corruption, it has usually been a simple matter of selecting the appropriate vertices and welding them.

Once again, thanks so much for your work on this tool.