hcornea
25 Jan 2010, 03:06
I have been using Modelconverter to "post-process" Gmax exported models.
On some models there is one or possibly more materials that don't export properly (ie don't appear in sim).
On the MDL in front of me now:
Multibit alpha textures, and the material in question has "Use Global Env Map as Reflection", and "Modulate by Inverse Diffuse Alpha" checked. "Allow Bloom" checked also. Opaque texture.
Source File: Gmax Gamepack, 193 Polygons, No LODs, No Duplicate material Names or part names
Single Multimaterial (3 FSX materials Only)
If exported directly (Gmax) no problems. When opened and re-exported using ModelconverterX one matierial doesn't show. Normals not flipped.
When "converted" model is opened again in Modelconverter all materials and parts seem present.
(Modelconverter Executable Datestamp Wednesday, 13 January 2010, 12:00:09 PM)
Very Odd indeed.
On some models there is one or possibly more materials that don't export properly (ie don't appear in sim).
On the MDL in front of me now:
Multibit alpha textures, and the material in question has "Use Global Env Map as Reflection", and "Modulate by Inverse Diffuse Alpha" checked. "Allow Bloom" checked also. Opaque texture.
Source File: Gmax Gamepack, 193 Polygons, No LODs, No Duplicate material Names or part names
Single Multimaterial (3 FSX materials Only)
If exported directly (Gmax) no problems. When opened and re-exported using ModelconverterX one matierial doesn't show. Normals not flipped.
When "converted" model is opened again in Modelconverter all materials and parts seem present.
(Modelconverter Executable Datestamp Wednesday, 13 January 2010, 12:00:09 PM)
Very Odd indeed.