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hcornea
25 Jan 2010, 03:24
Another thread for another issue.

As explained elsewhere - I am using Modelconverter to "post-process" FSX_Gmax created files.

I am not sure if bump and detail map settings are exporting properly ... this texture has a tiled detail and bump map ... the bump still seems to be there (but diminished) and the detail map seems absent.)

http://i49.photobucket.com/albums/f288/hcornea/th_detailmapmissing.jpg (http://s49.photobucket.com/albums/f288/hcornea/?action=view&current=detailmapmissing.jpg)

hcornea
25 Jan 2010, 03:38
Further Information:

On rechecking the Modelconverter processed model - the Detail Scale Value has dropped to 0, from 20.

It would appear this value reads ok from a freshly exported model, but doesn;t "write" properly into the FSX MDL file.

The Bump "amount" (next to the where the Map is specified in Gmax) doesn't seem to be present in the ModelconverterX material settings. I suspect this is not being read / written properly.

Many thanks for your work on this.

arno
25 Jan 2010, 14:58
Hi,

Thanks for the information. Let me check, it sounds like you found a bug and some of the settings are not written correctly when exporting. I will look into this.

hcornea
25 Jan 2010, 17:05
I think the problem in the other thread is a different one.

In this case the detail/bump settings don't export. In the other, the material doesn;t appear in the sim (even though MdlComverterX can re-import the processed model)

That was the reason for the two threads ... but we can keep it all here :)

arno
27 Jan 2010, 13:38
Hi,

I think it is a similar problem indeed. I will check the X writer for the material settings, since it seems some things are going wrong there.

arno
27 Jan 2010, 15:20
Hi,

I have fixed the bug of the detail map not being exported. For the rest I can't find missing parameters now. If you find any more, please let me know.

hcornea
27 Jan 2010, 18:15
I'll grab the Development release and test both issues again.

Thanks once again, Arno.

hcornea
27 Jan 2010, 19:51
Detail Map looks Fixed ... Thanks Arno !!

hcornea
28 Jan 2010, 08:10
Hmmm .. the missing material problem persists.

This is a very odd one, and must relate to something about this material - because it happens on two models that use this material, but I have not seen the same thing on any other models.

Just to recap:

The material in question is an FSX material, standard diffuse dds texture with alpha (DXT5), Global Environment Map as reflection, modulate by inverse diffuse alpha.

Now for the weird bit:

After processing through ModelconverterX, with the batch switch enabled, this material disappears from the model (not flipped normals ... just nothing) ... but if I load it again into ModelConverterX it displays.

Very very odd.

I can PM a link to the MDL and textures if you would like, but can't post it here unfortunately.

A sudden thought - could it be blending diffuse by inv spec alpha (ie nonexistent), or confusing the blend checkboxes?

arno
28 Jan 2010, 14:03
Hi,

Are you sure you used the latest development release? The detail map issue should be fixed in that. It is made every night at 2:00 CET (not sure how late that is in your timezone).

About the other settings, if you have a MDL file for me to debug that would be very useful. I tried to test it yesterday by making a test MDL with similar settings and that seemed to work, but I would be happy to test again with your object.

hcornea
28 Jan 2010, 18:54
The detail map is most definitely fixed.

I have PM'ed a link to some files to test.

This material is unusual clearly, as it fails to convert properly in two Models.