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igabc
01 Apr 2010, 21:07
Hi all!

I've been trying to convert a Collada model for the first time. Everything works fine exept the building is complettely black when I load it in FSX with OPT.

I've found a discussion some where was said the problem was the missing textures.

So I loaded the BGL file into MCX and it looks like all the textures are in place, as it was before comversion.

Thanks!
G

n4gix
01 Apr 2010, 21:17
But...

...did you convert the textures??? They need to be converted to .dds format before the sim will load them.

arno
02 Apr 2010, 16:10
Hi,

I expect Bill is right, your textures are probably in a format that FS does not recognise. You might also have the check the size of your textures, FS requires the size to be a power of two and that is not always the case in COLLADA models.

mdm248111
02 Apr 2010, 18:22
They need to be converted to .dds format before the sim will load them.

I could never get .dds to work. I use a 32 bit bitmap for my textures;)

igabc
04 Apr 2010, 12:37
I tried to re export everything with both DXT and BMP, closing FSX and reopening for each bgl.

The model is still black but when I export I don't see any textures saved anywhere.

I checked the textures and some are not square images.

I thought of uploading the model I am trying to export on my server. I would appreciate if you could take a look and see if something is wrong in there.

DOWNLOAD (http://vero-fs.com/downloads/collada_building.rar)

Thanks guys!
G

arno
04 Apr 2010, 14:26
Hi,

I looked out the model and it seems in your BGL file the object is still referring to JPG and PNG textures. These can not be read by FSX. Using the "mass texture editor" in ModelConverterX you can change the references to DDS files (it will also do the conversion and resize (if necessary) for you).