Pyscen
25 Apr 2010, 12:32
Arno,...
I think I found a new bug:
When changing to a new texture map say for nightmap,... and you happen to found out that you messed up (determining this texture doesn't have a "_lm"), you delete the texture within the material and now you have a black and white checkboard, basically elimanating any diffuse map/texture. I think this is happening to any destinated slots. Not sure on the latter though.
I think I found a new bug:
When changing to a new texture map say for nightmap,... and you happen to found out that you messed up (determining this texture doesn't have a "_lm"), you delete the texture within the material and now you have a black and white checkboard, basically elimanating any diffuse map/texture. I think this is happening to any destinated slots. Not sure on the latter though.