View Full Version : Airport grass has night lights on it
stevenroyals
17 Jan 2006, 21:13
I'm using Sbuilder to make my airport and modify an existing airport. I've placed a plygon over the airport and selected a Landclass texture which is all grass (no autogen). It looks good during the day but at night it has night lights all over it as though it were a residential area. The airport is surrounded by residential Landclass. Any ideas how to get rid of the night lights?
Thnaks
Steve
Ayrsimming
18 Jan 2006, 02:00
Hi Steve
You need to put your airfield grass and any other areas you don't want lights to appear on in a seperate project from any residential areas you may draw in.
Try a new project with only your grass polygon and see if this does it!
Iain
Scotflight
stevenroyals
18 Jan 2006, 02:44
Thanks for the tip. I'll give it a try.
Steve
hi,
i have the same annoying problem with night lights bleeding thorugh grass at night. i have done my grass on a separate file. it was working fine until lately when the night texture begin to bleed again. i have done all kinds of options i could think of but nothing is working.
i was able to solve this problem before by changing my grass VTP from "named" to "assembled".
dows anybody know what causes this bleeding? i have attached a day and night image for reference.
thanks
Horst18519
20 Oct 2010, 07:59
I wonder why nobody ever responded or at least found the same error on his system.
Lately I have lots of trouble with this issue, mostly landclass nightmaps blending through aerial images even if they have 0% transparency.
Has anybody found a solution for this?
rhumbaflappy
20 Oct 2010, 09:10
Hi Thorsten.
Many times there are no replys because the posters don't include examples of the problem. Attach some zipped BGLs and some work files, and then others can tinker with the problem.
Dick
ALain152
20 Oct 2010, 09:14
Has anybody found a solution for this?
No but got the same issue too
Horst18519
20 Oct 2010, 09:15
That's right, still it looks like this error is not happening to all systems or we would have dozens of threads regarding this issue.
I'll attach a screenshot later, maybe somebody has a clue.
i try to avoid using the program anymore. as much as possible, i only edit whenever i really need and i try to collect all necessary items that needs to be changed before opening the program. the only solution is to create a copy of a working file. then use the duplicate file for editing. save as a new name and duplicate every time you open and edit, that way, you can always get a working file on hand, because once a file shows bleeding, then there's no solution to it. you should see how many copies of files i have for just one scenery, for 2 yrs, every now and then, a file gets grass bleeding. it seems the landclass creates the conflict with the polygons, but i can not confirm. everytime i edit tha landclass, this seems to occur.
another similar problem i see is the occurence where the roads partly disappear. but this is an easy solution, so far. i just place the roads a higher priority in fs. i just consider myself lucky that it works.
hope that helps.
Hello:
I have a vague remembrance of seeing a topic years ago when Ground2K and SBuilder for FS9 were quite popular, which involved an issue of lights appearing in FS9 "Golf Courses" and "Parks" at night due to something involving FS9 land class polygon and/or legacy VTP types. :scratchch
Would these threads perhaps be related ? :confused:
http://forum.avsim.net/topic/79106-vtp-fs9-and-texture-folders/
http://forum.avsim.net/topic/80192-ground2k-nightlight-in-crops-texture/page__hl__lights+golf+course__fromsearch__1
Maybe this will jog someone elses memory too, but please correct me if I'm mistaken on this ! :)
GaryGB
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