tsgucci
07 Jun 2010, 03:43
Hi!
I think I do something wrong but after 3 days of suffering I could not find it out what.
I'm new in MDX, I would like to convert some GoogleWarehouse object (collada) to 3ds to be able to tweak/optimise them in gmax.
In the attachement you can find my object. I import the model and I immediately push the drawcall minimizer. All options are checked (Detect duplicat, Replace col. etc.)
He says no. of dr. minimized from 12 to 11. 3 textures merged.
Actualy he generates two dds file as an output. The content is similar only one of them is a little bit darker.
Than I export it to a 3ds open it with gmax. The problem is that he is using in some cases the two new generated dds but mostly the original Collada textures. I do not understand bec. the collada textures are really not designed according the "power of 2".
Everything is in the attachement. Could you please check what do I do wrong or what is the problem?
Thank you in advance!
I think I do something wrong but after 3 days of suffering I could not find it out what.
I'm new in MDX, I would like to convert some GoogleWarehouse object (collada) to 3ds to be able to tweak/optimise them in gmax.
In the attachement you can find my object. I import the model and I immediately push the drawcall minimizer. All options are checked (Detect duplicat, Replace col. etc.)
He says no. of dr. minimized from 12 to 11. 3 textures merged.
Actualy he generates two dds file as an output. The content is similar only one of them is a little bit darker.
Than I export it to a 3ds open it with gmax. The problem is that he is using in some cases the two new generated dds but mostly the original Collada textures. I do not understand bec. the collada textures are really not designed according the "power of 2".
Everything is in the attachement. Could you please check what do I do wrong or what is the problem?
Thank you in advance!