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SeaHornet614
23 Jul 2010, 13:54
My question is in regards to weapons effects on aircraft in FSX. I would like to find out how many points as in the X coordinates equal 100 meters.
Example: (my missile effects for the default F/A-18 in Acceleration)

[SmokeSystem]
smoke.0= -35.00, 7.00, -6.1, fx_rocketDetach ,
smoke.1= -35.00, -7.00, -6.1, fx_rocketDetach ,
smoke.2= -27.0, 7.00, -4.1, fx_smkpuff_m ,
smoke.3= -27.0, -7.00, -4.1, fx_smkpuff_m ,
smoke.4= -20.0, 7.00, -5.1, fx_rocketp ,
smoke.5= -20.0, -7.00, -5.1, fx_rocketp ,
smoke.6= +2400.0, -7.00, -150.1, fx_explosionOiltankHuge.fx
smoke.7= +2400.0, 7.00, -160.1, fx_explosionOiltankHuge.fx
smoke.8= +2400.0, -7.00, -150.1, fx_explosionOiltankHuge.fx
smoke.9= +2400.0, 7.00, -160.1, fx_explosionOiltankHuge.fx

The first set of coordinates "2400.0" places the explosion far ahead of the aircraft where the missile would detonate at. How do I figure out the distance if I want the impact point to be say at 2000 meters?

robystar
25 Jul 2010, 14:02
Hi,

Definitely not the wiki.
As it concerns effects, why not ask your question in the forum/development/ scenery design/effects?

scruffyduck
25 Jul 2010, 15:07
Moved by Admin

robystar
25 Jul 2010, 15:33
Thanks, Jon,

I know there is some confusion. Sometimes it is feet and sometimes it is meters.
Have you tried 'feet'?