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wilevi93
27 Feb 2011, 13:43
I have been working on modeling an aircraft for FSX; it's a Taylorcraft, which is similar to the Piper Cub. I've already gotten started on the visual model (Gmax), and now I'm just waiting for the snow to melt so I can take pictures of the thing.:) I may have an opportunity to go flying and record sounds from the actual thing. In order to create a sound set, what sounds should I record? What engine sounds/other should I capture?

Thanks in advance.

wilevi93
01 Mar 2011, 17:03
Well, After careful reading through the SDK, and comparing default FS sound sets, I've come up with a method of recording the sounds for the Taylorcraft. This airplane doesn't have an electrical system, so i won't need gyro sounds or anything like that.

List of sounds to record

Inside:

door opening/closing
startup/idle
1/4 throttle
1/2 throttle
3/4 throttle
full throttle
ground roll
touchdown sounds
shutdown


Outside:

door opening/closing
startup/idle
1/4 throttle
1/2 throttle
3/4 throttle
full throttle
shutdown


The recording of this set would ideally need 3 sound recorders going at the same time, one positioned inside the aircraft, one outside and to the 2 o' clock position of the craft, and one behind the craft shielded from the propwash to minimize wind sound. This is to utilize the ability of FSX to produce 3d sounds as you pan around the outside of the airplane.

Sonic
03 Mar 2011, 08:02
Here's how I do it http://www.youtube.com/watch?v=ahP-lMXJK7Y

Might be some tips in there for ya

wilevi93
03 Mar 2011, 15:58
Thanks for that video, I got a few ideas from it. I do not have fancy recording equipment, but I have a a few HD video cameras with multiple microphones. I can edit the video to isolate the sound.