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seaviper
09 Nov 2006, 12:15
Hi guys,

Alright, I'm puting Blender on the shelf(!@#) . Got the SDK from the FSX DVD. Got GMax registered.

Now, do I need a plugin for GMax to esport .x files, or can the SDK take a gmax file and import it directly? Maybe I just didn't read that in the SDK.
The SDK includes GMax and goes on to explain how to use 3DStudio to make models. Wouldn't you include info on how to use GMax with your SDK if you went to the trouble of including it IN the SDK?

I have 3D experience (C++, OpenGL, JAvA 3D, etc) but have never used GMax or the SDK before.

Any point in the right direction for a complete newb to GMax and the SDK would be helpful.


Patrick

Mick
09 Nov 2006, 13:55
FSX ships with the export tools for 3DS Max, but not for Gmax. The Gmax exporter should be released real soon, though no one at MS has given an exact ETA.
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