View Full Version : Hartsfield-Jackson International Preview
sparkchaser
29 Nov 2006, 13:40
The efforts of nearly a years worth of work is nearly complete. The only thing I am unhappy with is the nighttime frame hit and, really, the overall frame hit as well but I guess thats to be expected with such a large airport.
Aiming for a Jan 07 release for FS9, hopefully sooner. Waiting on the ground poly issue to be resolved for an FSX release.
Some of these are quite dated, but others are more recent. Enjoy :)
http://img100.imageshack.us/img100/1680/atl14gx7.th.jpghttp://img100.imageshack.us/img100/1680/atl14gx7.jpg
http://img395.imageshack.us/img395/159/atl4qn8.th.jpghttp://img395.imageshack.us/img395/159/atl4qn8.jpg
http://img395.imageshack.us/img395/4176/atl17nz8.th.jpghttp://img395.imageshack.us/img395/4176/atl17nz8.jpg
http://img395.imageshack.us/img395/9941/atl15ef4.th.jpghttp://img395.imageshack.us/img395/9941/atl15ef4.jpg
http://img395.imageshack.us/img395/184/atl22bh4.th.jpghttp://img395.imageshack.us/img395/184/atl22bh4.jpg
http://img395.imageshack.us/img395/4968/atl23qy6.th.jpghttp://img395.imageshack.us/img395/4968/atl23qy6.jpg
http://img395.imageshack.us/img395/1143/atl12ij9.th.jpghttp://img395.imageshack.us/img395/1143/atl12ij9.jpg
http://img299.imageshack.us/img299/7973/atl52dp7.th.jpghttp://img299.imageshack.us/img299/7973/atl52dp7.jpg
http://img299.imageshack.us/img299/6633/atl53lr9.th.jpghttp://img299.imageshack.us/img299/6633/atl53lr9.jpg
Lots of little details to be added(fences, vehicles, generic buildings, approach lighting objects, etc), but I think its far enough along for screenies. :cool:
Skydvdan1
29 Nov 2006, 13:48
Looks good!! How did you place the jetways? Are they library objects?
sparkchaser
29 Nov 2006, 13:55
Looks good!! How did you place the jetways? Are they library objects?
Kind of, but not really! They are all unique so they all have their own GUIDs and mdls. I placed them by hand writing an xml which calls all of the GUIDs and places them at their proper lat/long. I suppose I couldve made them all library objetcs and placed them with Rwy12 or Arnos wonderful Objectplacer_xml, but that seemed like an unecessary step.
About the jetways, they are modelled in 5 LODs which is apparent in the third picture.
Skydvdan1
29 Nov 2006, 15:15
Kind of, but not really! They are all unique so they all have their own GUIDs and mdls. I placed them by hand writing an xml which calls all of the GUIDs and places them at their proper lat/long. I suppose I couldve made them all library objetcs and placed them with Rwy12 or Arnos wonderful Objectplacer_xml, but that seemed like an unecessary step.
About the jetways, they are modelled in 5 LODs which is apparent in the third picture.
I saw the lods. I would think those would help some and I'm sure they do. Where do you get your reference pictures for the airport? Did you make your own textures? Is everything in the scenery custom made by you? Do you have a website? I'd like to talk further with you.
Geiger.Daniel
30 Nov 2006, 12:27
Really looking nice. Can't wait to see more.
I'm glad, I'm not the only one to use no libs for the jetways. First, I wanted to use one different model for each jetway I need to place, but now I'm using different variations for the different types. Placing them by hand was really a pain....
Once again: Nice work.
Kind of, but not really! They are all unique so they all have their own GUIDs and mdls. I placed them by hand writing an xml which calls all of the GUIDs and places them at their proper lat/long. I suppose I couldve made them all library objetcs and placed them with Rwy12 or Arnos wonderful Objectplacer_xml, but that seemed like an unecessary step.
About the jetways, they are modelled in 5 LODs which is apparent in the third picture.
I know you have the new Runway at KATL too. Looking great.
Like KATL, KSTL has a new runway, and I'm presently working on it...it's nothing as advanced as your scenery, as I am not using custom gates or buildings but I did have to completely redesign the taxiways and taxiway network, to take into account the new runway.
I noticed the nice cursive AirTran logo on a jetway. I guess, you had to model each airline's logo on each jetway. Or least on the jetways that HAVE an airline label on them. :)
sparkchaser
14 Dec 2006, 08:45
Really looking nice. Can't wait to see more.
I'm glad, I'm not the only one to use no libs for the jetways. First, I wanted to use one different model for each jetway I need to place, but now I'm using different variations for the different types. Placing them by hand was really a pain....
Once again: Nice work.
Thanks Daniel. Your approach is basically the one I used. I have 3 different "head" heights with 3 different swing angles, combined with 3 different overall lengths(with slight diferences in the telescoping), that combined with the air conditioning configurations, logos, and of course gate numbers - I ended up having 100+ unique mdls :D
Agree about placing them by hand but in the case of ATL, the concourses all face 0 degrees true north, so each side of each concourse has the same longitude. That made things go a little quicker. But still a big pain :)
sparkchaser
14 Dec 2006, 08:50
I know you have the new Runway at KATL too. Looking great.
I noticed the nice cursive AirTran logo on a jetway. I guess, you had to model each airline's logo on each jetway. Or least on the jetways that HAVE an airline label on them. :)
Yup, I just used an extra poly on my gmax jetway for the logos(and all except the DL logos use transparency).
I didnt do all the logos, just AA, UA, NW, DL, AT, US, CO...
The gate assignments in concourse D are always changing, so I left a few blank ;)
Sparkchaser,
I registered just so I can tell you that that is what heck of a good looking scenery. I fly on Vatsim and Delta virtual and have been wanting a good KATL for years. I must say your shots look outstanding! This looks to be the best rendition ever of ATL. Only thing I could wish more for would be a static aircraft package for us online flyers but I know thats asking a ton. Excellent work, cannot wait to get my hands of this beauty.
Eric
Runwaypimp
20 Dec 2006, 13:31
Hey Spark.
I'm sorry. The skids are very similar but I trust you are capable of producing them yourself.
Our textures get ripped off so often I'm trigger happy.
Good luck n' sorry again
ps. The FPS is taking a hit because you are using XML & GUIDs. Good old fs2002 makemdl can handle about 5x the geometry over the poorly written FS9 & FSX XML driven SDK stuff.
sparkchaser
20 Dec 2006, 13:39
Hi again George, no worries! I am actually somewhat flattered because I didnt think the skid masks even came close to yours :D
About the GUID frame hit. I figured that out the hard way after placing 2000+ trees(darn autogen excludes) as library objects. Needless to say, I've uprooted all 2000 and I'm exploring better methods of exporting my large areas to recover some of the autogen. What a drag!
sparkchaser
20 Dec 2006, 14:00
Sparkchaser,
I registered just so I can tell you that that is what heck of a good looking scenery. I fly on Vatsim and Delta virtual and have been wanting a good KATL for years. I must say your shots look outstanding! This looks to be the best rendition ever of ATL. Only thing I could wish more for would be a static aircraft package for us online flyers but I know thats asking a ton. Excellent work, cannot wait to get my hands of this beauty.
Eric
Thanks Eric. There wont be any static aircraft, but once I do the AFCAD file, the airport will be populated!
Runwaypimp
20 Dec 2006, 16:19
Your welcome to use our crappy static planes.
http://www.flytampa.com/downloads.html
FlyTampa-AeroStatic 1.0 (5 MB ZIP from AVSIM) Date: 11/18/2003
http://library.avsim.net/search.php?SearchTerm=FlyTampa+Gmax+Aerostatic+1.0&CatID=fs2004sd&Sort=Name&ScanMode=&CurrentPage=1
Eric loves them :)
sparkchaser
20 Dec 2006, 17:59
Your welcome to use our crappy static planes.
http://www.flytampa.com/downloads.html
FlyTampa-AeroStatic 1.0 (5 MB ZIP from AVSIM) Date: 11/18/2003
http://library.avsim.net/search.php?SearchTerm=FlyTampa+Gmax+Aerostatic+1.0&CatID=fs2004sd&Sort=Name&ScanMode=&CurrentPage=1
Eric loves them :)
Thank you kindly for the offer George. I was thinking about making some simple planes for my hangars, just to make them a little more lively. Since the hangar doors are animated with the "minute of the hour" condition, I cant park the AFCAD planes in there as they'll appear to slice right through the hangar doors, if they're closed. So, I may take you up on the offer :D
sparkchaser
20 Dec 2006, 22:11
Round 2. I suppose I'll get around to the vehicles sooner or later. :)
http://img220.imageshack.us/img220/1520/atlmz6.th.jpghttp://img220.imageshack.us/img220/1520/atlmz6.jpg
http://img220.imageshack.us/img220/3795/atl8bt2.th.jpghttp://img220.imageshack.us/img220/3795/atl8bt2.jpg
http://img205.imageshack.us/img205/7365/atl7sp4.th.jpghttp://img205.imageshack.us/img205/7365/atl7sp4.jpg
http://img90.imageshack.us/img90/4803/atl6iq3.th.jpghttp://img90.imageshack.us/img90/4803/atl6iq3.jpg
http://img96.imageshack.us/img96/2628/atl5jl9.th.jpghttp://img96.imageshack.us/img96/2628/atl5jl9.jpg
http://img90.imageshack.us/img90/6909/atl4bd1.th.jpghttp://img90.imageshack.us/img90/6909/atl4bd1.jpg
http://img90.imageshack.us/img90/830/atl3rs8.th.jpghttp://img90.imageshack.us/img90/830/atl3rs8.jpg
http://img90.imageshack.us/img90/4218/atl2gu2.th.jpghttp://img90.imageshack.us/img90/4218/atl2gu2.jpg
http://img205.imageshack.us/img205/6365/atl1wz8.th.jpghttp://img205.imageshack.us/img205/6365/atl1wz8.jpg
Your welcome to use our crappy static planes.
http://www.flytampa.com/downloads.html
FlyTampa-AeroStatic 1.0 (5 MB ZIP from AVSIM) Date: 11/18/2003
http://library.avsim.net/search.php?SearchTerm=FlyTampa+Gmax+Aerostatic+1.0&CatID=fs2004sd&Sort=Name&ScanMode=&CurrentPage=1
Eric loves them :)
Yes I do George.;)
Sparkchaser...the new screenies look dang good...this is going to be a sure winner. I really liked how you had the trees..I hope you can find a way to get them all back into the scenery without it being too much of a FR hit.
Geiger.Daniel
29 Dec 2006, 04:54
Once again:
Nice screens. But let me ask one question if I may: I noticed this "special look" on some of your buildings I'm trying to create since I made the first textures for Frankfurt.
Especially the building textures on these screens:
http://img90.imageshack.us/img90/4218/atl2gu2.jpg
http://img220.imageshack.us/img220/1520/atlmz6.jpg
http://img205.imageshack.us/img205/7365/atl7sp4.jpg
I can't describe it. It's just this special look. I think it's a bit like soft watercolors. Did you use special filters to get this?
Thx for your reply and keep up the nice work.
Daniel
sparkchaser
31 Dec 2006, 01:30
Once again:
Nice screens. But let me ask one question if I may: I noticed this "special look" on some of your buildings I'm trying to create since I made the first textures for Frankfurt.
Especially the building textures on these screens:
http://img90.imageshack.us/img90/4218/atl2gu2.jpg
http://img220.imageshack.us/img220/1520/atlmz6.jpg
http://img205.imageshack.us/img205/7365/atl7sp4.jpg
I can't describe it. It's just this special look. I think it's a bit like soft watercolors. Did you use special filters to get this?
Thx for your reply and keep up the nice work.
Daniel
Thanks Daniel. I use alot of psd layers at less than 100% opacity. Typically for a building - I'll have a base color template at 100%, a dirt/waterstain layer at about 30-50% opacity, a detail layer(this may be a base concrete texture, brick texture, or a vinyl-type paneling, lines, cracks, etc..) at around 20-50%, and finally a few third party filters like Alien skin Xenofex and Eyecandy for general hue/saturation clouds, or even vertical/horizental grain or general noise.
I cant remember which one has the bricks filter - but its great. You can size, color and pattern the bricks the way you want, but I would recommend using much less than 100% opacity for the softness you taked about...I also fudge with the master RGB levels in photoshop to either sort of washout a texture or make it very sharp if thats the look I'm aiming for...hope this helps :)
Sparkchaser,
Like Eric, I registered here just to reply to this post.
Man, finally a great looking KATL for FS9! :D As someone who grew up in ATL and worked under A concourse and on the Ramp for Delta back in the mid 90's, it's wonderful to see a detailed version of Hartsfield-Jackson. Love the raised concourses, A-spine openings, and concourse windows.
I see that you are going to release your scenery soon and had a few questions regarding the package that hopefully you can tell us.
What features are incorporated in the KATL scenery? Are there vehicles (i.e. moving vehicles) and/or animated jetways, marshallers? What kind of goodies can we expect? Don't mean to pry, but just excited over this release.
Thanks for your time and any info would be great.
Blake,
Olympia, WA
Geiger.Daniel
09 Jan 2007, 06:19
@sparkchaser
Thx for your explenation. I'll give it a try. But I'm glad you understood, what I meant (Wasn't really sure of my discription :D ).
How long have you been working on KATL till now?
brittanyp
15 Jan 2007, 20:35
How detailed will the main terminal be?
Dakota Smith
17 Jan 2007, 12:33
That is an amazing scenery!!
Sparkchaser, please check your PMs.
Regards
Sparkchaser,
Any news to report as far as a release or any more details?
Blake
Dakota Smith
09 Feb 2007, 02:52
Hes been out of town for a long time from what I understand.
He took my offer to design the AFCAD for his scenery for free, of course with reasonable amounts of credit....
I sent an email to him about 3 or 4 weeks ago with some further details, still waiting for a response.
Regards
Dakota Smith
Smith Designs
http://www.freewebs.com/smithgraphics/
Thanks for the info Dakota. ;) A lot of folks are watching this release closely.
Dakota Smith
10 Feb 2007, 01:01
Indeed! :-D
Well, I guess this project is dead. Nothing heard from the developer since Dec 31,2006. Too bad...ATL is in dire need of some good scenery.:(
Hope we hear from the developer soon on this one, if even just a smidgen of info. He's so close to being done.
sparkchaser
28 Jul 2007, 17:43
Hi guys,
I have shelved ATL for the time being, for a number of reasons that I won't go into in depth - and in future I will only develop for FSX. So, why am I not retooling ATL for FSX? Performance. With SP1 and the round earth trick(slicing ground polys in 100x100m sections), having detailed ground layouts for FSX is possible again. However, the general FSX performance hit, as well as my own quality standards, would combine to make an ATL release for FSX unlikely, at least until it becomes feasible to maintain high quality, with decent performance - or - until computing power catches up with FSX!
My FSX projects, as a result, will be smaller regional airports designed with the latest FSX tools, and will incorporate all the advances and capability the new sim has given us. I'll show previews of my current project when it's a bit farther along. The basic idea will be similar to Flightscenery, but with a smaller photoscenery area, and only one airport. I am also working on a superdetailed ground layout which will(hopefully) rival that of the beautiful FZ02 Portland, which has been quite an inspiration.
Sorry for the bad news guys, and thanks to all who offered their assistance.
shinysuitman
31 Jul 2007, 00:05
Would you be willing to let anyone carry on your work for you? I would like to see this scenery in FS2004.
Spark,
I hope you reconsider releasing KATL for FS9. There are many MANY folks out there that were / are watching this scenery with much interest. I understand you want to move on to FSX. It would be a shame to let this version (and undeniably the finest KATL) slip through and fade out.
Just a request to reconsider releasing her.
Blake
Hartsfield Int. 1993-94
Anyway you would consider releasing what you currenlty have for ATL for FS9 or giving your source files to another dev? Please, we really need a good ATL for FS9. Be a shame to let all your hours of work on it go to waste.
sparkchaser
02 Aug 2007, 08:06
I'll think about it guys, no promises though. ;)
cmon :D do it for FS9 too :D
Spark,
Any word on progress? Seems you've got the only KATL going as the payware scenery community has indicated no plans for Hartsfield whatsoever for FS9.
Any updates would be greatly appreciated.
Blake
brittanyp
08 Oct 2007, 21:11
Come on, sparkchaser, let us know!
Alex Barrett
09 Oct 2007, 06:38
C'mon guys, give him the time he needs, there's nothing more guaranteed to make a developer give up on a project, than pestering!
He's said he'll think about it and we have to respect that.
Alex
Plokkum
27 Oct 2007, 12:18
What are your tools of choice? I'm pretty skilled at designing and texturing, but I'm just a beginner in the FS dev scene.
I want to know how to put my baked textures onto my airport :)
Did you just build a couple of big models w/ baked textures for the pavement etc and just put them together?
I love your airport.
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