View Full Version : How to set up text doc's for BglComp
UtahJazzfan
14 Apr 2007, 02:04
I am having problem's creating scenery objects with the text documents and BglComp. How do I set them up? Like this is an example of a helipad.
<Helipad
lat="N47 26.00"
lon="W122 18.38"
alt="432.7F"
surface="BRICK"
heading="0"
length="200F"
width="100F"
type="CIRCLE"
closed="FALSE"
transparent="FALSE"/>
Where do I put that?
Hi.
You need to put it into a XML file. This is just an ASCII file, so you can create it with notepad for example. Before the actual command you posted you need a few other commands. You can use this as a template:
<FSData version="9.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="bglcomp.xsd">
<!-- Your actual code -->
</FSData>
In the middle you would need your code, for example the Helipad command. But the BGLComp SDK says that the Helipad command needs to be part of an Airport command as well, so you would have to add that as well. Check the documentation of the BGLComp SDK for more details.
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