View Full Version : FSX Database for LOM 2.00
04 May 2007, 05:00
Having no success trying to import files; thus no database.
If I go to BGLXML separately and input files they will convert to xmls with no problems. But how do I get the LOM to do the same? And then does the Scenery Maker work in FSX also?
What happens is that I go to Import-File Type-Library-Folder; then I make a path to Scenery-Global-Scenry where the various BGL files are located, after clicking Process I get a popup stating:
Obj reference not set to an instnce of an object
Void saveButton_ etc etc etc
But if I do the same thing independently with BGLXML they will decompile to xmls. And I vainly tried to manually enter these files (by placing the xmls into the various programs files within LOM like EZ, RW12, etc) but I really don't have a good grasp of how these files interface with this (LOM) program (zero programming skills). Any suggestions would be appreciated.
04 May 2007, 07:49
Have you set the the Bglxml folder correctly in the Folder Settings window?
Also do you have the latest version of BglXml?
LOM Version 2.00 works with FSX objects (i.e. those found in FSX default libraries) Scenery created by Version 1 using scenery maker should work in FSX.
04 May 2007, 13:48
Folder settings: Have the path to my BGLXML folder where bgl2Xml.exe lies.
And have FS Folder path to just the Microsoft Flight Simulator X folder; the generic files being in a different place than FS9.
Have installed your 2.000.61015.01 (BETA) with the below update
And default Libraries you mean:
C:\Program Files\Microsoft Games\Microsoft Flight Simulator X\Scenery\Global \scenery
You also have folders for rw12, sbuilder, library, etc. are those for the xmls? And if so then I could manually decompile airport_objects, animals, bridges, buildings etc and put that into a fsx scenery folder in your program. I've had little experience with objects and find it difficult to assimulate.
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06 May 2007, 09:08
You mention Bgl2Xml - that is a different program than BglXml. The latest version that you need is 1.8
I think the answers to a lot of your questions are actually in the LOM manual.
You should not be adding or changing any dll libraries for LOM 2.00 it comes with everything you need. Please make sure to have a clean install from the zip file only
08 May 2007, 04:31
Yes, Bgl2Xml is a different program from BglXml but on my computer the Bgl2Xml is in a BglXml folder and therefore I figured that was the correct program. However, after downloading BglXml 1.8 the various (FSX) defalut libraries work fine.
As to your suggestion that the LOM manual would provide the necessary info., I would strongly suggest you update this document. At least for anywon who may not have a strong understanding of objects; either the data base itself or the placement of them; the manual seems to be very conflicting and confusing. Maybe for someone who has used this program in FS9, the transition would not be so difficult.
Perhaps the reason why I have spent so much time trying to unravel this program is largely due to this program having the capacity of distinguishing between authors, and categories. So if one were to want to go to just bridges, this program provides this capability. It also could be used as a cross reference so if I can figure out how to get the SDK to start bringing up object placement then your program would help to zero in on whatever object I wish to use. However, in trying to import from rw12, all the categories got knocked out plus no files from rw12 got in. So then I had to use the bulk category to at least get the FSX defaults back to what they were before.
As to changing the LOM 2.00 program, I was just showing that I had updated it by adding the newest jmFlightSimLib.dll and then just stated what the other two dlls were. Somehow I thought that your (latest updates for) SDETestApp was part of the LOM 2.00 and SM programs, but I guess it is only used on the ADE and on your BGL2XML gui and BGL2SML command prompt line.
Thanks for the help,
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