bpahe
22 Nov 2004, 07:56
Hi everyone!
Which is preferable - large textures (bitmaps 1024x1024) "covering" many buildings, or many smaller textures (256 or 512 square) - one per building? The buildings are of approximatly the same size (i.e. no terminals combined with toolsheds). One of the reasons for asking is that I have a problem with a small sign which is blurred until you zoom it real close and then zoom out again - the texture on this one covers some 10% of a 512x512 bitmap.
I would really like to find out what you think - so this is not a cry for help... Fewer large bitmaps or several small ones?
Opinions?
/hans
Which is preferable - large textures (bitmaps 1024x1024) "covering" many buildings, or many smaller textures (256 or 512 square) - one per building? The buildings are of approximatly the same size (i.e. no terminals combined with toolsheds). One of the reasons for asking is that I have a problem with a small sign which is blurred until you zoom it real close and then zoom out again - the texture on this one covers some 10% of a 512x512 bitmap.
I would really like to find out what you think - so this is not a cry for help... Fewer large bitmaps or several small ones?
Opinions?
/hans