View Full Version : Light above ground poly
Hello guys,
in my last scenery I made all runway lights by using LIGHT_NAV command. In my new scenery I would like to use the "default" lights made with afcad. Since I got groundpoly made with GMax, is there a way to put all runway lights (border, papi, ecc..) over my ground layer?
thanks
Hi,
The only way I've found to place lights over a custom ground poly is to use FSSC.
Where you enter the texture type for your runway, select none and the runway is invisible.
David
CanUK Scenery (http://www.canuk-scenery.org)
Hi,
No, you can not put it over your GMax polygon. So either you need to make holes in it for the light to come through or use the older techniques for the lights.
jtanabodee
27 Jan 2009, 20:39
Hi,
No, you can not put it over your GMax polygon. So either you need to make holes in it for the light to come through or use the older techniques for the lights.
What is the older techniques for the lights? Would you mind telling me how to do that since I made a custom runway and all light disappeared.
The older techniques mean either use a SCASM runway that can be placed on top of the polygons, or use the BGL_LIGHT command to place the lights. The last can be done from GMax with the correct material names (LIGHT_NAV, etc).
Mmmh I think that there should be a way to do this, try to check Flytamps's Scenery as well as ISD Project. They put the fs lights above goundpoly.
Someone suggested to use Airport for Windows and seems to be a matter of layer number...
Airport for Windows will be a SCASM runway, not an XML one. So that makes sense.
for FS9 I think FSSC is better to use light for above ground poly, like PacMac was said make it invisible.
if we use BGL light like LIGHT_NAV the result is your runway will be brighter, I think this is not what's flytampa do.
if SCASM is the choice one, I want to try it. :) but can we make SCASM for FSX?
for FS9 I think FSSC is better to use light for above ground poly, like PacMac was said make it invisible
Sounds interesting, I didn't know that FSSC created a scasm runway. I'll try!
if SCASM is the choice one, I want to try it. :) but can we make SCASM for FSX?
Yes, those BGL files made with SCASM still work in FSX as well. Although sometimes I have seen some performance trouble with SCASM runways in FSX.
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