VulcanB2
18 May 2007, 16:51
Hi,
I think I'm most of the way there through sheer persistence (didn't take too long, either, thankfully), but was wondering about the best method to achieve the following:
Imagine the nose of an airliner (e.g. 737). What is the best way to/how do you, "flow" the mesh, to take account for the cockpit windows without distorting the mesh so much you get creases in it, and strange shadows?
As I say, I've just about got it for the model I'm working on now, but I don't know if I have a too complex mesh (i.e. lots of polys) or not enough. Is it just a case of trial and error for each model, or is there a way you can pre-determine a mesh layout that generally works for the aircraft in question?
The fuselage is a cylinder with 32 sides, and 11 length segs.
http://f16-viper.com/images/mesh.jpg
Best regards,
Robin.
I think I'm most of the way there through sheer persistence (didn't take too long, either, thankfully), but was wondering about the best method to achieve the following:
Imagine the nose of an airliner (e.g. 737). What is the best way to/how do you, "flow" the mesh, to take account for the cockpit windows without distorting the mesh so much you get creases in it, and strange shadows?
As I say, I've just about got it for the model I'm working on now, but I don't know if I have a too complex mesh (i.e. lots of polys) or not enough. Is it just a case of trial and error for each model, or is there a way you can pre-determine a mesh layout that generally works for the aircraft in question?
The fuselage is a cylinder with 32 sides, and 11 length segs.
http://f16-viper.com/images/mesh.jpg
Best regards,
Robin.