IRIS - David Brice
28 Jul 2007, 00:28
Hi guys,
I've finally managed to get my FSX exporter working properly and have amazed my fragile little mind by getting to grips with the dark art of bump-mapping.
Only, I've come across a slight um...oddity.
As the image below shows, the fuselage of my T-6 has a reflection shine, specular sheen and bump mapping all nice and perfect, HOWEVER, on certain parts of the aircraft, (and as shown by the top of the cowling) a few polygons lack ALL reference to reflections, specular shine and bump mapping.
http://www.irissimulations.com/t6_oddity.jpg
I have no idea what's causing this. I originally presumed it was the bump map as I'd applied a new texture to the fuselage with no bump map and I was getting the specular and reflections displaying correctly, yet as soon as I apply the bump map in the Bump map field in GMax I get these mysterious polygons with missing effects.
I then decided to make a flat colour bump map with no raised or lowered areas just in case it was a rogue pixel or something, but alas, even with a flat bumpmap, the issue still occurs.
Has anyone else come across something similar when using the FSX exporter??
DB.
I've finally managed to get my FSX exporter working properly and have amazed my fragile little mind by getting to grips with the dark art of bump-mapping.
Only, I've come across a slight um...oddity.
As the image below shows, the fuselage of my T-6 has a reflection shine, specular sheen and bump mapping all nice and perfect, HOWEVER, on certain parts of the aircraft, (and as shown by the top of the cowling) a few polygons lack ALL reference to reflections, specular shine and bump mapping.
http://www.irissimulations.com/t6_oddity.jpg
I have no idea what's causing this. I originally presumed it was the bump map as I'd applied a new texture to the fuselage with no bump map and I was getting the specular and reflections displaying correctly, yet as soon as I apply the bump map in the Bump map field in GMax I get these mysterious polygons with missing effects.
I then decided to make a flat colour bump map with no raised or lowered areas just in case it was a rogue pixel or something, but alas, even with a flat bumpmap, the issue still occurs.
Has anyone else come across something similar when using the FSX exporter??
DB.