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MatthiasGose
02 Dec 2007, 12:58
Hi there,

I have some wired transparency issues and don't know what to do.
I've read here a lot about z sorting issues between different objects but I think this is not my problem.

I have a texture with a black and white alpha channel. Within my object it sorts well. But the clouds are not rendered within the transparent parts.
According to the FSX Material I use "SourceAlpha and InverseSourceAlpha" also the checkbox for z-sorting is active.
But the clouds are still not visible, the background trees and autogen is.

You have an idea what I do wrong?

I converted the texture using dxt1 and dxt3 options - no difference at all.
I use 3dsmax.

Regards,

Matthias

MatthiasGose
02 Dec 2007, 13:46
Ok, Problem after reading some more I found the solution.

1. Isolate the mesh with applied transparency
2. apply Alpha-Test
3. Set Alpha-Test to Greater and 128

works.

Thanks all for the hints :)