MatthiasGose
02 Dec 2007, 12:58
Hi there,
I have some wired transparency issues and don't know what to do.
I've read here a lot about z sorting issues between different objects but I think this is not my problem.
I have a texture with a black and white alpha channel. Within my object it sorts well. But the clouds are not rendered within the transparent parts.
According to the FSX Material I use "SourceAlpha and InverseSourceAlpha" also the checkbox for z-sorting is active.
But the clouds are still not visible, the background trees and autogen is.
You have an idea what I do wrong?
I converted the texture using dxt1 and dxt3 options - no difference at all.
I use 3dsmax.
Regards,
Matthias
I have some wired transparency issues and don't know what to do.
I've read here a lot about z sorting issues between different objects but I think this is not my problem.
I have a texture with a black and white alpha channel. Within my object it sorts well. But the clouds are not rendered within the transparent parts.
According to the FSX Material I use "SourceAlpha and InverseSourceAlpha" also the checkbox for z-sorting is active.
But the clouds are still not visible, the background trees and autogen is.
You have an idea what I do wrong?
I converted the texture using dxt1 and dxt3 options - no difference at all.
I use 3dsmax.
Regards,
Matthias