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05 Jun 2004, 10:10
First, my hearty compliments to Arno for a very fine looking and working Vbulletin board.
I have some experience moving Gmax creations into MSTS as scenery objects but have never tried moving to FS9. I have the FS 2004 Gmax Gamepack installed.
If I export a scenery .mdl file from Gmax and add it to or create a new library with Arno's Library Creator XML I'm somewhat unclear how to make that (those) objects available within FSSC for placement. I am accustomed to using .api macros.
I have used your wonderful API MACROS FOR FS2004 AUTOGEN OBJECTS with great results in FSSC, Arno. Thank you!
Question: #1: How does one go about creating those ".api"s from original library objects as Arno did from the autogen objects?
Question #2: Why do I need a .bgl with BGLComp, when the .bgl I really need will come from FSSC?
The above questions reveal I am very new at this and have never taken a Gmax creation (or any custom scenery object) into FS9 with any set of programs. They say a good teacher's best asset is a student with well asked questions. I won't claim to have asked these two questions very well but there may be something in them that reveals my missing links.
Thanks!
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Doc
I have some experience moving Gmax creations into MSTS as scenery objects but have never tried moving to FS9. I have the FS 2004 Gmax Gamepack installed.
If I export a scenery .mdl file from Gmax and add it to or create a new library with Arno's Library Creator XML I'm somewhat unclear how to make that (those) objects available within FSSC for placement. I am accustomed to using .api macros.
I have used your wonderful API MACROS FOR FS2004 AUTOGEN OBJECTS with great results in FSSC, Arno. Thank you!
Question: #1: How does one go about creating those ".api"s from original library objects as Arno did from the autogen objects?
Question #2: Why do I need a .bgl with BGLComp, when the .bgl I really need will come from FSSC?
The above questions reveal I am very new at this and have never taken a Gmax creation (or any custom scenery object) into FS9 with any set of programs. They say a good teacher's best asset is a student with well asked questions. I won't claim to have asked these two questions very well but there may be something in them that reveals my missing links.
Thanks!
--
Doc