View Full Version : Problems compiling stock airports
rowcoach
30 Dec 2007, 17:29
Evening,
I just started playing around with ADE and I am enjoying it so far. One problem that I seem to be having is that I can't compile stock airports. Is there a step or something else I am missing? I can edit and save it, but as soon as I try to compile it to a .bgl I get a rather large error message saying:
INTERNAL COMPILER ERROR: #C2031: Failed element parse <BoundaryFence>
INTERNAL COMPILER ERROR: #C2032: XML Parse Error! Element tree follows:
Any ideas?
Thanks in advance!
Golf-HotelDelta
30 Dec 2007, 17:46
See post #4 in http://www.fsdeveloper.com/forum/showthread.php?t=7616
George
glottis
30 Dec 2007, 17:58
Hi Rowcoach welcome to the forums
can you give us more info on your FSX and any updated service packs for the SDK
is this a problem with all airports or one in particular
and are you using the latest version of ADE
i take it you have you pointed your path to where your SDK FSX compiler is as it seems to want to compile....
from the settings/options/folders
one path should be to your "FSX BglComp"
and the other to your flight sim "FS Folder"
Ray
rowcoach
30 Dec 2007, 18:14
that made all the difference in the world. Thanks for your help!!
rowcoach
30 Dec 2007, 18:18
Hi Ray -
Thanks for the welcome. I just went on to fsinsider.com and found the next to last update of SDK. Once I installed it I went back and tried to compile one of the stock airports and success!
I was playing with CYWG and I was getting the same error message everytime. This wasn't the case with .bgl files I worked on - just stock airports (I tried a few and came up with the same results). Now that I have updated my SDK file, everything is good.
Most of this is still a foreign language to me, so I'm sure I'll be here a lot to look for help.
Thanks again.
glottis
30 Dec 2007, 23:34
Thats good, glad its working
always ask any time your think your stuck with a problem no matter how trivial
Ray
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