arno
03 Feb 2008, 15:35
Here is a new alpha version of ModelConverterX, this new version mainly brings a lot of small improvements to the SCASM reader. Here are the main changes:
Improved handling of polygon normals
Night textures now supported (for LoadBitmap and TextureList commands)
Direct compilation to FS2004 MDL added (using FSX X file)
Transformations with rotations now work correctly
Default scale of an API macro is read and applied from the comment in the file
SCASM automatic texture mapping options supported
Triangulation of polygons improved, so complex shapes should now be shown correctly
Option added to show the vertex normals in the preview window
Option added to save the preview image to a JPG
My next big issue to work on now is the correct support of transparent textures. And also creating a manual for the tool, for which I already made a little start (http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX) on the Wiki.
Any feedback is welcome again of course,
Improved handling of polygon normals
Night textures now supported (for LoadBitmap and TextureList commands)
Direct compilation to FS2004 MDL added (using FSX X file)
Transformations with rotations now work correctly
Default scale of an API macro is read and applied from the comment in the file
SCASM automatic texture mapping options supported
Triangulation of polygons improved, so complex shapes should now be shown correctly
Option added to show the vertex normals in the preview window
Option added to save the preview image to a JPG
My next big issue to work on now is the correct support of transparent textures. And also creating a manual for the tool, for which I already made a little start (http://www.fsdeveloper.com/wiki/index.php?title=ModelConverterX) on the Wiki.
Any feedback is welcome again of course,