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lordofwings
31 Aug 2011, 02:12
When we create libraries we tell the library creator the MDL file we want to include. After compilation we place the library BGL file in the scenery folder but we must manually copy the textures.

As objects change over time the textures (or collection of textures) of a given object may vary.

My feature request would be that the library creator keep in a metafile the textures that an object included in the library requires. So it in addition to creating a GUID listing, it could also list the textures required by a given library object.

The feature is *not* for copying the textures to the texture folder, just to keep track of them so that the user is more aware of what he has to deploy when there are many objects in the library.

Anyway, just a suggestion. This tool has also been a life saver for me :)

hcornea
31 Aug 2011, 04:00
Modelconverter X can provide an object report which includes the textures required.

Usually, I export the textures at the same time as testing in the sim, so the build is cumulative.

All you need then is to package up your Scenery / Texture folder pair.

lordofwings
31 Aug 2011, 12:20
I do the same but that works as long as you constantly do it. Leave it for a month or two and you no longer know much about the details, specially if working on multiple projects simultaneously.

I also try to use source/version control with my scenery since recent weeks to keep track of changes.

arno
31 Aug 2011, 14:13
Hi,

This feature is already on the wishlist for LibraryCreator XML. Let's see if I can include it in the next update.

mmann
31 Aug 2011, 14:54
Hi Arno,

At one time you talked about integrating ModelConverterX and Library Creator XML. Is this still under consideration, or did you decide to permanently keep the two tools separate?

arno
31 Aug 2011, 15:53
Hi Mike,

That is still in my mind :). Not sure how to do it, but in the ideal world I would also include an updated ObPlacer XML in the combined application.