lordofwings
31 Aug 2011, 02:12
When we create libraries we tell the library creator the MDL file we want to include. After compilation we place the library BGL file in the scenery folder but we must manually copy the textures.
As objects change over time the textures (or collection of textures) of a given object may vary.
My feature request would be that the library creator keep in a metafile the textures that an object included in the library requires. So it in addition to creating a GUID listing, it could also list the textures required by a given library object.
The feature is *not* for copying the textures to the texture folder, just to keep track of them so that the user is more aware of what he has to deploy when there are many objects in the library.
Anyway, just a suggestion. This tool has also been a life saver for me :)
As objects change over time the textures (or collection of textures) of a given object may vary.
My feature request would be that the library creator keep in a metafile the textures that an object included in the library requires. So it in addition to creating a GUID listing, it could also list the textures required by a given library object.
The feature is *not* for copying the textures to the texture folder, just to keep track of them so that the user is more aware of what he has to deploy when there are many objects in the library.
Anyway, just a suggestion. This tool has also been a life saver for me :)