In FS9, I specified numerous strings of apron edge lights for my CYYJ add-on using AFCAD 2.21. These lights all worked - until AF2_CYYJ.bgl was decompiled (to, for example, adjust a taxiway sign) and then recompiled. Then, none of the lights at the specified locations (ends, corners) worked. An examination of the XML file showed all specified vertices bounded by <EdgeLights> and </EdgeLights>, yet only the intermediate auto-generated lights were illuminated in the sim. Viewing the re-compiled bgl with AFCAD 2.21 showed all apron edge lights still in place, but only the intermediate lights were shown as illuminated. If the non-illuminated lights were moved slightly, they once-again became illuminated - both in the AFCAD 2.21 display and in the sim after saving the newly-modified file. I worked around this by removing all the non-AFCAD 2.21 contents (e.g., taxiway signs, approaches, etc) into separate files.
Now I want to move the FS9 apron edge lights into FSX. First, I decompiled AF2_CYYJ.bgl, added the new FSX data and recompiled. Many of my apron edge lights were missing in FSX. Then I tried loading the working FS9 AFCAD (the version with all the lights on) with SceneGenX and dumping the XML. However, the XML related to the apron-edge lights was a long list of vertices bounded by a single set of <EdgeLights> and </EdgeLights>. That didn't seem very useful, so I used the new SDE to access my FS9 AFCAD in the hopes it would provide a solution. But, no. The XML (related to edge lights) it produces appears identical to that in the decompiled FS9 file and corner lights still do not illuminate in the sim.
I assume this is a known problem with AFCAD 2.21, but I can't find any reference to it in the forum.
Any help appreciate.
Don
Now I want to move the FS9 apron edge lights into FSX. First, I decompiled AF2_CYYJ.bgl, added the new FSX data and recompiled. Many of my apron edge lights were missing in FSX. Then I tried loading the working FS9 AFCAD (the version with all the lights on) with SceneGenX and dumping the XML. However, the XML related to the apron-edge lights was a long list of vertices bounded by a single set of <EdgeLights> and </EdgeLights>. That didn't seem very useful, so I used the new SDE to access my FS9 AFCAD in the hopes it would provide a solution. But, no. The XML (related to edge lights) it produces appears identical to that in the decompiled FS9 file and corner lights still do not illuminate in the sim.
I assume this is a known problem with AFCAD 2.21, but I can't find any reference to it in the forum.
Any help appreciate.
Don