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Library objects

Jes

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3
Hi, as you probably can see of my questions I'm pretty newbie on scenery design. My questions relates to both FS2004 and FSX.

If I know the GUID of an object from the default scenery library, is there any way to find all the places (read: coordinates) where this object is used in the scenery?

If I visually find an object in the default scenery at a certain location, how do I determine the identification of this object (GUID or name)?
 

arno

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FSDevConf team
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Hi,

If I know the GUID of an object from the default scenery library, is there any way to find all the places (read: coordinates) where this object is used in the scenery?

No, that is not really easy. Maybe if you decompile all the default placement BGL files you can search through them for the GUID. But it is not really easy.

If I visually find an object in the default scenery at a certain location, how do I determine the identification of this object (GUID or name)?

That is also quite tricky. You might have some success in decompiling the placement BGL again, so that you can see which object is placed at (or around) the coordinates you are looking at. But this will not be very easy to do again.
 

Jes

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3
OK, no easy solution, but thanks anyway.
One of my problems is the TV masts (or whatever we should call them) from the default scenery. I see in the default scenery that these are placed with different heights/lengths (not elevation) reflecting the real-world objects (there is plenty of them around N47° 20.53' W97° 17.35'). Not sure about this, but I think the same GUID is used but with different heights. However, the SceneryObject element has no height attribute. Do you know how I can use the generic mast with variable heights?
 
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scotland
Hi Folks

Jes -
Only a quick guess,
so this may not be fully correct as regards placement.

AFAIK
The FSX default masts are all the same height,
but they're buried by differing amounts
to give the appearance of different height AGL.

e.g.
Go to KMSO in the default B206,
staying on the ground
slew to the group of mast's vicinity.

Change to the nose camera view,
zoom out to 0.3.

Now look at the lower edge of the screen
and you'll see a pale blue strip
this is a subterranean view.

You can see the various mast's feet buried underground.

How you accomplish this may be a case of trial & error.

HTH
ATB
Paul
 

Jes

Messages
3
AFAIK
The FSX default masts are all the same height,
but they're buried by differing amounts
to give the appearance of different height AGL.

Paul, I have just tested this in FSX and this is exactly how it works. Thanks alot.
 
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