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I did it once and can't do it again!
I found a picture of a swimmer, did the alpha trnaparency thing on the bmp, using dxtbmp. Fixed things up in FSDS and compiled. Using mdl tweaker II I used rotate to user added condition and saved. Went to place the object, but it rotated when I used heading in Instant scenery. Rotate to user the heading slider should not affect it. I thought it would be noremal once I restarted fs9. Nada! Won't rotate.
Back in fsds I heard somewhere that the z axis is supposed to point down in the right view pane. Tried that, same result, no rotation. Tried this a few times. Each time I had to start with a new box because I changed the z axis, texutre wouldn't place correctly even when I rotated the z axis back to where it was when I started.
That's no biggie. The problem is trying to find the right thing to do in fsds so rotate to user will work after using mdl tweaker. Any ideas?
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A btw question. some textures sometimes will not show up, ergo- grey. Moving the textures to fs9\texture solves the problem. Any ideas why this happens now and then? Bob
I found a picture of a swimmer, did the alpha trnaparency thing on the bmp, using dxtbmp. Fixed things up in FSDS and compiled. Using mdl tweaker II I used rotate to user added condition and saved. Went to place the object, but it rotated when I used heading in Instant scenery. Rotate to user the heading slider should not affect it. I thought it would be noremal once I restarted fs9. Nada! Won't rotate.
Back in fsds I heard somewhere that the z axis is supposed to point down in the right view pane. Tried that, same result, no rotation. Tried this a few times. Each time I had to start with a new box because I changed the z axis, texutre wouldn't place correctly even when I rotated the z axis back to where it was when I started.
That's no biggie. The problem is trying to find the right thing to do in fsds so rotate to user will work after using mdl tweaker. Any ideas?
--------------
A btw question. some textures sometimes will not show up, ergo- grey. Moving the textures to fs9\texture solves the problem. Any ideas why this happens now and then? Bob