• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Airport altitude again

JonPatch

Resource contributor
Messages
443
Country
ca-britishcolumbia
How do I change the airport altitude? Or change the ARP?

EDIT: ah, I see from the manual I can't change the altitude. Oops.

And a feature request for the future: start locations and runways should all have their own altitudes, defaulting of course to the airport altitude...

Jon
 
Last edited:

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
34,854
Country
unitedkingdom
you are correct there. you can change anything about the airport via the ARP properties except the altitude. That is because changing the ARP altitude in the AFD file will not actually change anything. It can be done but it requires a special file that is loaded before the default bgl file containing the stock airport

And a feature request for the future: start locations and runways should all have their own altitudes, defaulting of course to the airport altitude...
Jon

I thought they did. Are you saying you would like to change them Jon? If so that is something that is in the Pro Edition
 
Last edited:

JonPatch

Resource contributor
Messages
443
Country
ca-britishcolumbia
Yup, Jon, that's what I meant. Sounds great that'll be in the Pro edition, thanks.

Jon
 
Messages
997
Country
us-missouri
you are correct there. you can change anything about the airport via the ARP properties

Jon

Q1: I looked all over ADE to find out how to move the ARP. I sheepishly ask, where is this dialog?

Q2: Clicking and dragging on the ARP seems to not work. Why is this?
 

JonPatch

Resource contributor
Messages
443
Country
ca-britishcolumbia
Hi Rhett, as I understand it, ADE home edition does not allow you to edit the ARP.

What I've done is to decompile the BGL with BGLAnalyzeX, modify the XML with the correct altitude, and recompile with BGLComp. I then loaded this BGL into ADE and saved the ADE file.

Further if I change the airport elevation, I have to put a copy of the compiled BGL that contains just the <Airport> declaration in Scenery\World\Scenery.

EDIT: and if forgot to add: when I had that XML open, I manually corrected the altitudes for start locations and runways.

Jon
 
Last edited:

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
34,854
Country
unitedkingdom
Jon is correct you can't move the ARP in the Home Edition. You can make changes to the XML as suggested or use SDE Test App which is a bit more friendly than working with pure XML. Automating the process to change airport altitude is part of the Pro functionality.
 
Top