Or.. When you're in a hurry......
Each part was made polygon by polygon (there aren't that many) using a papercard image as backdrop. After the polygons were all joined and textured, the points were folded into shape - just as if you were building the paper model....
Object is in FS2004, only because I didn't realize I was using FSDS3 at the moment.
Now, to figure out how to release it as a placeable (library?) object rather than a static-in-one-location bgl.... Maybe I shoudl read the isntructions in EZ-Scenery once more, or read the scenery postings (again?)
Each part was made polygon by polygon (there aren't that many) using a papercard image as backdrop. After the polygons were all joined and textured, the points were folded into shape - just as if you were building the paper model....
Object is in FS2004, only because I didn't realize I was using FSDS3 at the moment.
Now, to figure out how to release it as a placeable (library?) object rather than a static-in-one-location bgl.... Maybe I shoudl read the isntructions in EZ-Scenery once more, or read the scenery postings (again?)