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1st scenery project... FOr when you're in a hurry!

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puertorico
Or.. When you're in a hurry......

Privy_01.jpg


Privy_02.jpg


Privy_03.jpg



Each part was made polygon by polygon (there aren't that many) using a papercard image as backdrop. After the polygons were all joined and textured, the points were folded into shape - just as if you were building the paper model.... :)


Object is in FS2004, only because I didn't realize I was using FSDS3 at the moment.

Now, to figure out how to release it as a placeable (library?) object rather than a static-in-one-location bgl.... Maybe I shoudl read the isntructions in EZ-Scenery once more, or read the scenery postings (again?)
 

scruffyduck

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Don't remember giving permission for the shack in my back garden to be used for a FS model ;) Very nice Felix! :D
 
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puertorico
Thanks Lance!

Now to give it a proper name for release.... somehow, a plain "privy" doesn't quite sound right...


"Scruffy's Pot"
... ??
 

n4gix

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Thanks Lance!

Now to give it a proper name for release.... somehow, a plain "privy" doesn't quite sound right...


"Scruffy's Pot"
... ??

Felix, you're living in the middle of "Florida Cracker Country" and don't know that the proper name for that is...

"chick sales?" :confused:

Charles "Chick" Sale was a "character" of the 1920s and thereabouts, who did standup performances as a hayseed whose specialty was building outhouses.

He published his basic rant in a tiny book (sold in hardcover, but tiny format and scarcely 3 dozen pages) called 'The Specialist'. www.bibliofind.com locates a single copy for a mere $7.50. I'm sure it's a matter of taste, but whenever I read my copy, tears run down my cheeks with laughter and my thighs are rubicund for a week after from being slapped.

And I have never looked upon a corn cob in quite the same way since first reading it.

Mrs. George C. Marshall uses it occasionally in her correspondence. It does not occur in my 1930's unabridged Websters, so it may have gone out of use prior to that time or
perhaps was merely a southernism (she was educated in the early 1900s at Hollins College in Virginia).

The most recent use she made of the phrase is in an August 26, 1946, letter complaining about how dreadful things were in Chinese cities:

"Chungking and Nanking were an endurance test. They are Chinese cities with no foreign concessions, so we lived right in the midst of the thousands of Chinese refugees who had crowded into these cities. Our house had been the German Embassy. It had a lawn, but you might as well go out and sit in a "Chick Sales" for a pleasant evening as to sit out there."​

BTW, it needs additional character, such as an old "Sear Roebuck" catalog, or perhaps some back issues of old nav charts. Perhaps a bit of a "rain porch" as well:

outhouse.gif


a-full-house-outhouse-cowboy-western-37468.jpg
 
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n4gix

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us-missouri
An outhouse! Everyone needs one! :D

I am interested in how you got that "paper folded" look. Is this an FSDS3 thing?

In Gmax, in my case, I could get the same look by slightly offsetting the sides, for example, to make them not-quite-vertical. This gives the impression of a...shack.

You did that very well. I'm just wondering if you tediously altered the vertices/alignment to do this, or is this some feature of FSDS3?
 
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puertorico
An outhouse! Everyone needs one! :D

I am interested in how you got that "paper folded" look. Is this an FSDS3 thing?

In Gmax, in my case, I could get the same look by slightly offsetting the sides, for example, to make them not-quite-vertical. This gives the impression of a...shack.

You did that very well. I'm just wondering if you tediously altered the vertices/alignment to do this, or is this some feature of FSDS3?


Young fellow - we are not adamnt Luddites for nothing.

I built up the model with individual three, four, or five sided polygons, as each component (shack, roof, door) was made, I "joined" the polygons of each component (gmaxspeak: in polygon subobject, I attached the polygons), and snapped to scale (gmaxspeak: vertex weld) the object.

Since I basically had one "flat" surface, I textured that surface with the background image.

Then, the luddite fun starts. I moved the axis to each of the corners, selected the vertices and rotated them (using the transform type-in, rather than mouse rotation because FSDS just mouse-rotates around the view:selection center, the type-in rotates around the parent axis.)

the roof parts were then moved/rotated into place, and I cut the door out.

Just think of folding paper - that's really what I did. No fancy box primitive, or anything.
 
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panama
Young fellow - we are not adamnt Luddites for nothing.

I built up the model with individual three, four, or five sided polygons, as each component (shack, roof, door) was made, I "joined" the polygons of each component (gmaxspeak: in polygon subobject, I attached the polygons), and snapped to scale (gmaxspeak: vertex weld) the object.

Since I basically had one "flat" surface, I textured that surface with the background image.

Then, the luddite fun starts. I moved the axis to each of the corners, selected the vertices and rotated them (using the transform type-in, rather than mouse rotation because FSDS just mouse-rotates around the view:selection center, the type-in rotates around the parent axis.)

the roof parts were then moved/rotated into place, and I cut the door out.

Just think of folding paper - that's really what I did. No fancy box primitive, or anything.

Neat work Amigo, congratulations you got yourself quite a "technique" here.....thanks for the post.:)
 
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