Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.
By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.
Thanks for that explanation.Hi Dave,
I've not an expert on scenery conversion, but I'll try to give you a few pointers that might help you.
First, if you (or other readers) have not done so already, I recommend reading Stonelance's post on the Flight terrain system: http://www.fsdeveloper.com/forum/threads/flight-docs-terrain-system.431225/
It sounds like you are already familiar with the terrain system in FSX, including its lookup & terrain files, but if not (or other readers of this post are not), you can read up on it here:
https://msdn.microsoft.com/en-us/library/cc527025.aspx
If the -FSX mode in Flight Toolkit contentconverter is not converting your custom landclasses or waterclasses, you will need to create your own custom lookuplc.bgl & lookupwc.bgl files for Flight.
Basically, there are two steps required (though both steps have quite a few parameters that you need to set):
Add a landclass-to-texture (or water-class-to-texture) mapping entry that maps a specific land or waterclass to a texure id.
Add a texture id entry that points to where the textures can be found.
LCLookup has changed in Flight to include the stuff that used to be in the FSX terrain.cfg. You can use the toolkits sceneryconverter to de-compile any of Flight's lclookup.bgl files (for example, in the core-content, Hawaii or Alaska packs) to XML & then open the file either in Notepad or an XML reader app (e.g. XML-Notepad) to see how the new lclookup & wclookup files work.
I've been working on creating a new scenery pack that does not rely on FSX-World. I have created test UI, APX (airport), CVX (vector), DEM (elevation), LC (landclass) & WC (waterclass) scenery files, plus a custom lookup.bgl file for Flight & successfully used addon manager to add the .fsaddon, so I know that it can be done with the various tools in the toolkit (v32). I don't have any files on this computer that I can share with you today, but will try to remember to copy some & send them to you when I'm next online.
regards,
FS tester
Frankly, I'm clueless when it comes to the detail maps that are included in Flight. I don't know what they do. I'm guessing that they are the texture files ending in "DL" (e.g.: 016b2su6DL.dds), but I've not been able to open any of these files with my programs that usually open .dds files to see what they look like.
Dave:
All texture atlases used in Flight are numbered from top left to bottom right. For an 8x8 texture atlas, the first row would be 0,1,2,3,4,5,6,7. Second row would be 8,9,10,11,12,13,14,15 and so on for all the rows.
The pak files are just zip files though, so you should be able to modify them manually with any zip editor.