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<PartInfo>
<Name>N1_0_still</Name>
<Copy>prop_anim</Copy>
<AnimLength>100</AnimLength>
<Visibility>
<Parameter>
<Code>
(A:ENG N1 RPM:1, percent) 6.25 < if{ 1 } els{ 0 }
</Code>
</Parameter>
</Visibility>
<Animation>
<Parameter>
<Code>
(A:ENG N1 RPM:1, percent) 0.01 >
if{ (A:GENERAL ENG RPM:1,degrees per second) (E:ABSOLUTE TIME, second) * 360 % 3.6 / }
els{ 0 }
</Code>
</Parameter>
</Animation>
</PartInfo>
Well I tried that and it still slows down in the end.If you select the right object, open the graph editor, click on channel, under extrapolation mode select linear extrapolation and that should do it. Works like a charm when I tested this morning.
EDIT: for more details on this you might want to take a look here (https://blender.stackexchange.com/questions/1579/how-do-i-make-animations-a-steady-speed)
That's why I asked because I want the engines smooth too, especially with engines like the CFM leapIt's a common issue with FSX aircraft and beyond. Also affects propeller (piston and turbine), fan blades, helicopter rotors, tires/wheels. There are a few developers that have successfully implemented smooth rotating props, fan blades, wheels/tires on their aircraft and is something I want to do to my aircraft.
hi,I want to make the model of the airplane with 3Ds Max, but the propeller can't rotate.According to the SDK, the propeller k 0-100 animated frames are generated.MDL file in P3D v3 airplane appears after the screw is not rotating, please consult a useful tutorial, teach me how to make the screw rotation, or making model planes or write. CFG file tutorials (SDK can only solve part. CFG)If you select the right object, open the graph editor, click on channel, under extrapolation mode select linear extrapolation and that should do it. Works like a charm when I tested this morning.
EDIT: for more details on this you might want to take a look here (https://blender.stackexchange.com/questions/1579/how-do-i-make-animations-a-steady-speed)
I partially solved it.I am trying out my model in FSX and it has the classic jerky/shaky fan animations.
I have seen FSX models with completely smooth fan animations.
Is there a solution for the shaky fan animations ?
Thanks in advance.