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jtanabodee
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21 Aug 2017 at 05:56
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jtanabodee

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jtanabodee was last seen:
21 Aug 2017 at 05:56
    1. paulo
      paulo
      but something wrong, because no animation in the MC a less in FSX. I tested a file your a Post with the name of "Simple.max " and working perfect. Whats wrong I need put Assing Controler or other thing ? Thanks !! Best Regards
    2. paulo
      paulo
    3. himynameisishai
      himynameisishai
      Hey man, just wanted to personally thank you for the ZBAA project, I have started making it on my own but it is a TON of work.
      Which software did you use to model the terminals?
    4. wideloadwhitford
      wideloadwhitford
      Hey I have a problem with my texture and all is great now my ZBias settings are all in levels of 4 so for ie: -4 -8 -12
      1. jtanabodee
        jtanabodee
        I haven't tried P3D Zbias yet. So I don't know either.
        14 Jun 2016
    5. wideloadwhitford
      wideloadwhitford
      Good afternoon. I remember you posting a thread about how to get rid of flickering in the ground poly. Unfortunatly I lost the thread and cannot find it. I'm using the MCX P3D v2 export from MCX and my bump maps show however there is bad flickering.
      1. jtanabodee
        jtanabodee
        It is FSX version not P3D. So I think the solution might be different. I don't know about P3D native ground poly.
        14 Jun 2016
    6. jtanabodee
      jtanabodee
      Dummy is for LODs.
    7. paulo
      paulo
      Hi so I put Jetway default and than change the Guid I tested too with a other scenery with jetway Anim and working good in FSX.......in video behind de Jetway I saw a big box I think a Dummy, do you know where is linked this dummy ? So I need to have put only Ground (plane) below
      the finger? is necessary ? . Thanks for you help
    8. jtanabodee
    9. jtanabodee
      jtanabodee
      You need to put default jetway in ADE for each parking. If you do any thing wrong in Gmax, you model will not be seen in FSX.
    10. paulo
      paulo
      HI Thanks Evrething is all right, now export normal, but I have a problem, if I export by Object appear in scenery, but no animation, and If I export as a Jetway (change Guid in Xml ADE) no Jetway, nothing appear.... amazing, I tried with Normal, Dense, Very Dense and nothing, you know that
      whats wrong..... Thanks for you help
    11. jtanabodee
      jtanabodee
      The weight means you haven't assigned that vertex to the bone. That's all. You need to keep looking in the gmax where is that vertex.
    12. jtanabodee
    13. paulo
      paulo
      What was wrong in its jetway to appear this message.... has no weights. ? Sorry to be bothering you, but in all the forums I checked you were the only one who had a similar problem. Thanks
    14. paulo
      paulo
      Hi
      How are you ?
      Now that I have some time I'm trying to make the Jetway, I followed all the steps exactly as in the video tutorial, everything seemed normal until I went to export and had this messagemm just like you in a post "Vertex at(xxxx,xxxx,xxxx) has no weights."
    15. Wlahyrton
      Wlahyrton
      hi jtanabodee,

      I need of a tutorial about animation in gmax for fsx.

      You can help me ?

      Thanks.
    16. jtanabodee
      jtanabodee
      No, I don't know any tutorials other than Andrian Wood's one.
    17. paulo
      paulo
      Hi jtanabodee
      How are you ?
      Did you get to build ( finished) the jetway animation? I'm trying but still didn't work rs... the problems is has only one tutorial no more else, do you know other ?
      Best Regards
    18. DatPlaneGuy
      DatPlaneGuy
      Hi jtanabodee,
      I am using 3DS Max to create some scenery for Africa. I am following your tutorial but I don't understand the following section:

      Go to vertex and choose vertices in vertical. Put your X value into the box, leave the +/- there. So you will get vertical vertices at –X and +X. Do the same with horizontal vertices with Y value, so you got them to –Y and +Y meters from the center.

      Thanks in advance.
      1. jtanabodee
        jtanabodee
        Please look at the picture. The vertex has it's own coordinate when you make it. Like x=-1500 and the other side will be x=1500. Just put the number you have got from MCX to replace 1500. Let suppose that your calculation is 3200 meter. Your coordinate in X will be -3200 and +3200 for the vertices in X axis.
        6 Jan 2015
    19. Marc L
      Marc L
      Ok, Thanks :)
    20. jtanabodee
      jtanabodee
      There are so many thing to read. It is difficult to say how I start. But you should do something simple such as ADE.
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