• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Recent content by rickster1146

  1. rickster1146

    Blender 2.70, Blender2FSX Tools (Video Tutorials)

    Krispy, I'm watching your videos and making notes to add to the already huge list of shortcuts and tips that make Blender fun and easy to use. Not easy to work with in the beginning because it's quite different than gMax and 3ds Max but when you overcome the changes, you can't help but love this...
  2. rickster1146

    Blender to FSX Toolset

    I feel so darned silly at times when the answer is so simple. I merely went to the Wiki pages and read the install instructions and I was placing the toolset in the wrong location. Following the instructions the install went perfectly and I now have FSX TOOLS!!! And the toolset is on it's own...
  3. rickster1146

    Blender to FSX Toolset

  4. rickster1146

    How about a step by step Blender to FSX guide?

    Kevin, You are right about the tutorials. I think I got caught up in gathering more and more tutorials and just plain not getting to work learning the program. Since the first post, I've managed to get my model built, create my UVmap, texture it, export it, and now the model is nearing the point...
  5. rickster1146

    How about a step by step Blender to FSX guide?

    Ryan, I don't dislike Blender. In fact, I can't stop working with it. I sleep with it, my whole day is full of it. I'd say I was 'Committed'. I certainly can't wait for my first project to actually be complete enough to put out to my pilots (TCA). I'm hoping to create a TCA presence at the ports...
  6. rickster1146

    How about a step by step Blender to FSX guide?

    Ryan, Thank you for the prompt reply. Yes, I have those Austin Sass videos on Blender. He does a good job of explaining quickly how to model, texture, and export to FSX, but you have to be quick to catch what happens and yes, you need some familiarity with Blender to catch the shortcuts also...
  7. rickster1146

    How about a step by step Blender to FSX guide?

    Gentlemen, It would be terrific if someone would write a step by step of how to create a simple rectangular building, texture it and then get it into FSX. I have the FSX tool set and I understand the process in gMax and 3ds Max, I've used both. But I don't quite get the process in Blender. Once...
  8. rickster1146

    FSX Objects - new textures

    Bernardo, Perfect reply. This thread link answered the question and fixed the problem. Thank you for your insight. Rick
  9. rickster1146

    FSX Objects - new textures

    Bernardo, Thanks for the help. These forum visits are always better when someone gets back to you. Yes, I've created the folder structure you mention. The process didn't seem to make any difference whether it was .bmp or .dds. I renamed the texture when I altered it and the texture is...
  10. rickster1146

    FSX Objects - new textures

    Bernardo, Yes, I referred to Model X meaning Model Converter X and not a Tesla (although I wouldn't mind having one of those). It seems to make no difference whether I make the texture a .bmp or .dds. I've loaded the new MDL into a different folder than the original .bgl it came from, and...
  11. rickster1146

    FSX Objects - new textures

  12. rickster1146

    Problem with Aces tools in gMax

    This has probably been asked and answered a dozen times yet I couldn't find it while searching the forum so here goes; I have gMax 1.2 installed. I have the SP2-SDK installed in the default install location. I've had the tools working but I haven't used them in a few months. Suddenly when I...
  13. rickster1146

    3ds Max 2008 muti-channel mapping

    Bill, Thank you VERY much. I've gotten 2 solutions here. The first was that I was making a mistake trying to create multi channels on a single material and this caused my texturing problem. One channel, many UVW maps using that material was the answer. I like the create materials and then...
  14. rickster1146

    3ds Max 2008 muti-channel mapping

    Gentlemen, First off, let me thank EVERYONE for all the tips and tricks I've gotten from this forum. What an incredible resource! The question: I'm nearing the end of my first model in 3ds Max 2008 and I'm applying materials and texturing. How do I create a mult-sub-object material using the...
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