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Hi everyone,
I have to admit that I have not paid much attention to minimizing textures in the past, other than fiddling with the Material Editor, but my current project appears to have a number of large texture surfaces duplicated on multiple textures and I'm wondering if there is a way to reduce the texture count.
This is one of my most complicated models to date, and that might be part of the problem; two adjacent ferry terminals in Victoria BC.
Other than a couple of small files for repeating textures, all of the surfaces in the Sketchup model come from two 2048 x 2048 images; one saved as .jpg and the other as .png which includes the ground texture faded out at the margins of the model so it will blend well, and a lot of transparencies.
After I 'minimize textures' in MCX with the max set at 2048 x 2048 and save them, I end up with 3 textures, same size that are almost, but not quite identical. (The textures are not mipmapped.)
Attached is a screen clip of the 5 2048 x 2048 textures (where in SU there were 2) which illustrates the issue better than I can describe it.
Any solutions?
Thanks much,
Larry
I have to admit that I have not paid much attention to minimizing textures in the past, other than fiddling with the Material Editor, but my current project appears to have a number of large texture surfaces duplicated on multiple textures and I'm wondering if there is a way to reduce the texture count.
This is one of my most complicated models to date, and that might be part of the problem; two adjacent ferry terminals in Victoria BC.
Other than a couple of small files for repeating textures, all of the surfaces in the Sketchup model come from two 2048 x 2048 images; one saved as .jpg and the other as .png which includes the ground texture faded out at the margins of the model so it will blend well, and a lot of transparencies.
After I 'minimize textures' in MCX with the max set at 2048 x 2048 and save them, I end up with 3 textures, same size that are almost, but not quite identical. (The textures are not mipmapped.)
Attached is a screen clip of the 5 2048 x 2048 textures (where in SU there were 2) which illustrates the issue better than I can describe it.
Any solutions?
Thanks much,
Larry