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FSXA Convair 580 v2

Heretic

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580v2.jpg


When bugfixes turn into nearly complete reworks... :eek:


This time without any considerations for a FS9 version though.
 

Heretic

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Credit for the original mesh goes to Grep Pepper, by the way. I've just brought it into the next decade.

Still just 33k Polys for the exterior though. :cool:


Cooking up some XML code for opening the windows at the moment. :stirthepo
 

Heretic

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Hmm...

580_1.jpg


580_2.jpg



The exporter spat out a ton of errors for the VC. Worst of all was a constantly busted texture vertex limit. Turns out that 3D modelled circuit breakers with about 15000 vertices each should not use the same texture as the modeled status lamps and the ultra-detailed screws. Had to subsequently remodel all the breakers and that cut vertex count down by 66%. I still need a separate material for them though. *Groan*

Let's see what's next.



- Edit:

Replacing the 3D screws it is. 108 polygons for a friggin' screw! I'm wondering what I was thinking when I made them three years ago.


- Edit2:

70 Screws. Before: 7560 polies (70*108). Now: 910 polies (70*13).
 
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You could just create another texture with a small change to the specular or something. Make it 2 drawcalls.

But yes, fixing the screws is probably better! :0)
 

TurboCompound

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What kind of systems depth can we expect?

Will there also be a 2d panel? (I like to fly 2d during certain stages of the flight)

Looks great so far!
 

TurboCompound

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That's very exciting! Good luck with this one. Just a few more questions:

I don't expect the WXr in the centre of the panel to be functional, but will there be a VCockpit entry in the panel.cfg to accommodate a third party weather radar?

Will the overhead panel have 3d switches?
 
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That is why it's very important to keep the polygon count to the minimum, some developers think polygons are lego blocks to have fun with. In a 3d model, polygons are like spending money, the less you have the more efficient your model is and you can take those polygons elsewhere where they are really needed! A screw doesn't really need to be that detailed, if anything it should have 7 polygons max but some guys go overboard making them super detailed! Trust I've some some really creative 3d work in this forum but sometimes it's more SHOW and EXHIBITION then a model that can actually be exported and used and won't impact the simulation quality into horrid levels. When you add so much detail that your sim comes to a screeching halt, the 3d model is only good for taking pictures of it or you can say your using the simulator as nothing more than a renderer to take pretty pictures.
 

Heretic

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That's very exciting! Good luck with this one.

You do realize that I was kidding with the "110% realism", right?

I don't expect the WXr in the centre of the panel to be functional, but will there be a VCockpit entry in the panel.cfg to accommodate a third party weather radar?

I'll equip it with this one:
http://www.fsdeveloper.com/forum/threads/vswxr-very-simple-weather-radar.430489/

But you can swap it out.

Will the overhead panel have 3d switches?

Discussed here:
http://www.sim-outhouse.com/sohforu...Convair-580-v2&p=897961&viewfull=1#post897961




I know all that. The question is what I was thinking three years ago when I started the overhaul...
 

TurboCompound

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I didn't think you were kidding, I thought you were saying that it was really accurate by using a hyperbole. Don't worry about the 3d switches, Level D has plenty of 2d switches and they are still one of the most popular addons for FS9/FSX. Though I disagree with the fact that 3d switches would require you to do 3d gauges. There's nothing wrong with 2d gauges. In fact, I think that they often look better than 3d gauges. Just because one part is 3d doesn't mean everything needs to be 3d. Look at the FSLabs Concorde or the QW BAE 146-100. They have 3d switches and 2d gauges, and no one's complaining. In fact, at least on the QW, the gauges are so photoreal that you might think they were 3d at first.

Anyway...
When you said you were kidding, did you mean that it's a "lite" simulation? I'm not expecting Maddog or DM BAC 1-11 Level, but I prefer realism over eye candy.

Of course, since you have been taking time out of your day to bring us this addon, you are in no way obligated to do any more than you need to.
 

Heretic

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I didn't think you were kidding, I thought you were saying that it was really accurate by using a hyperbole.

You can't get more than a 100% real.

Don't worry about the 3d switches, Level D has plenty of 2d switches and they are still one of the most popular addons for FS9/FSX. Though I disagree with the fact that 3d switches would require you to do 3d gauges. There's nothing wrong with 2d gauges. In fact, I think that they often look better than 3d gauges. Just because one part is 3d doesn't mean everything needs to be 3d. Look at the FSLabs Concorde or the QW BAE 146-100. They have 3d switches and 2d gauges, and no one's complaining. In fact, at least on the QW, the gauges are so photoreal that you might think they were 3d at first.

QW has 2D gauges embedded in 3D sockets. This is a hybrid solution, which is good for glass gauges, but leaves no room for edits by end-users.

When you said you were kidding, did you mean that it's a "lite" simulation? I'm not expecting Maddog or DM BAC 1-11 Level, but I prefer realism over eye candy.

Mind you, this is freeware and thus can not be subject of realism discussions of any kind. Take what you get or nod politely and leave.
 

TurboCompound

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Sorry if I came off as being offensive. I was more just asking so I would know what to expect. Your project already looks very promising, and I imagine that it will be well received, regardless of the level of systems depth. Good luck!
 

Heretic

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Sorry if I came off as being offensive. I was more just asking so I would know what to expect.

Rule of thumb for freeware: Don't expect anything and you won't be let down. ;)

Then again...I should have maybe stated in the first post that this will be freeware. Misommunication on my part, sorry.
 

Heretic

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YAPIP (Yet Another Performance Improvement Package):
Switches before - 206 vertices
Switches new - 108 vertices

And there's about 40 of them. I'm not letting myself run out of texture vertices ever again!
 

Zeiten

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Don't drink to much or else you flood the forum tomorrow with :yikes::tongue-ti:tapedshut:ziplip::idea::mad::eek: signs...
 

Heretic

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Don't expect too much in terms of functionality. Finding reference information is a bit tough.

render_OH.jpg




Don't drink to much or else you flood the forum tomorrow with :yikes::tongue-ti:tapedshut:ziplip::idea::mad::eek: signs...

Heh. Don't worry. I simply don't have time to drink when I'm modeling.
 
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