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Automagically deleteing SimObjects problem

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76
I am creating a bunch of SimObjects at the start of my program Underway_Captain!, then I move the players platform to it's last known location, FSX then refreshes the scenery. After that, however, I can no longer create any object - well technically, according to the simconnect.log it is created, and a FSX id is assigned, but typically within .1 seconds the object gets deleted (ObjectAddDelete) and any subsequent update generates an EXCEPTION=3 error - no such id.

This is very strange and has only recently appeared. Does anyone know why FSX would automatically delete the object?
 
Messages
76
Finally solved. It turns out that if you do not respond fast enough (through the myDispatchProcRD function) FSX will automatically delete the newly created platforms. I was updating at 8 frames per second, which was not fast enough. Moving to 16 FPS everything is fine. An interesting little tidbit. And about 3 weeks of pulling hair.. and there wasn't much left when I started.
 
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